awesome/widget/list_update.lua

81 lines
2.4 KiB
Lua

local common = require("awful.widget.common")
local dpi = require("beautiful").xresources.apply_dpi
local wibox = require("wibox")
local clickable_container = require("widget.clickable-container")
function list_update(w, buttons, label, data, objects)
-- update the widgets, creating them if needed
w:reset()
for i, o in ipairs(objects) do
local cache = data[o]
local ib, tb, bgb, tbm, ibm, l
if cache then
ib = cache.ib
tb = cache.tb
bgb = cache.bgb
tbm = cache.tbm
ibm = cache.ibm
else
ib = wibox.widget.imagebox()
tb = wibox.widget.textbox()
bgb = wibox.container.background()
tbm = wibox.container.margin(tb, dpi(4), dpi(4))
ibm = wibox.container.margin(ib, dpi(10), dpi(8), dpi(8), dpi(8))
-- ibm = wibox.container.margin(ib, dpi(4))
l = wibox.layout.fixed.horizontal()
bg_clickable = clickable_container()
-- All of this is added in a fixed widget
l:fill_space(true)
l:add(ibm)
-- l:add(tbm)
bg_clickable:set_widget(l)
-- And all of this gets a background
-- bgb:set_widget(l)
bgb:set_widget(bg_clickable)
bgb:buttons(common.create_buttons(buttons, o))
data[o] = {
ib = ib,
tb = tb,
bgb = bgb,
tbm = tbm,
ibm = ibm,
}
end
local text, bg, bg_image, icon, args = label(o, tb)
args = args or {}
-- The text might be invalid, so use pcall.
if text == nil or text == "" then
tbm:set_margins(0)
else
if not tb:set_markup_silently(text) then
tb:set_markup("<i>&lt;Invalid text&gt;</i>")
end
end
bgb:set_bg(bg)
if type(bg_image) == "function" then
-- TODO: Why does this pass nil as an argument?
bg_image = bg_image(tb,o,nil,objects,i)
end
bgb:set_bgimage(bg_image)
if icon then
ib:set_image(icon)
else
ibm:set_margins(0)
end
bgb.shape = args.shape
bgb.shape_border_width = args.shape_border_width
bgb.shape_border_color = args.shape_border_color
w:add(bgb)
end
end
return list_update