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import {
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calculate,
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toID,
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Field,
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Generations,
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Move,
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Pokemon,
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Result,
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} from "@ajhyndman/smogon-calc";
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import assert from "assert";
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import { createToken, Lexer } from "chevrotain";
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const gen = Generations.get(9);
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/**
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* Creates a lexer.
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*
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* @returns {Lexer}
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*/
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function buildLexer() {
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const Boost = createToken({ name: "Boost", pattern: /[+-]\d+/ });
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const EV = createToken({ name: "EV", pattern: /\d+[+-]?/ });
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const Stat = createToken({
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name: "Stat",
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pattern: /HP|Atk|Def|SpA|SpD|Spe/,
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});
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const Item = createToken({
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name: "Item",
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pattern: new RegExp([...gen.items].map((i) => i.name).join("|")),
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});
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const Ability = createToken({
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name: "Ability",
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pattern: new RegExp([...gen.abilities].map((a) => a.name).join("|")),
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});
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const Pokemon = createToken({
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name: "Pokemon",
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pattern: new RegExp([...gen.species].map((s) => s.name).join("|")),
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});
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const Move = createToken({
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name: "Move",
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pattern: new RegExp([...gen.moves].map((m) => m.name).join("|")),
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});
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const whitespace = createToken({
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name: "Whitespace",
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pattern: /\s+/,
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group: Lexer.SKIPPED,
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});
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const div = createToken({
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name: "div",
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pattern: "/",
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group: Lexer.SKIPPED,
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});
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const vs = createToken({
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name: "vs",
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pattern: /vs\.?/,
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});
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const terrainEnter = createToken({
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name: "terrainEnter",
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pattern: "in",
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push_mode: "terrain_mode",
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});
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const Weather = createToken({
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name: "Weather",
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pattern: /Sun|Rain|Sand|Snow/,
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});
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const Terrain = createToken({
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name: "Terrain",
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pattern: /(Electric|Grassy|Misty|Psychic) Terrain/,
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});
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const screenEnter = createToken({
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name: "screenEnter",
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pattern: "through",
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push_mode: "screen_mode",
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});
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return new Lexer({
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modes: {
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default_mode: [
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whitespace,
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div,
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vs,
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Boost,
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EV,
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Stat,
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Item,
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Ability,
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Pokemon,
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Move,
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terrainEnter,
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screenEnter,
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],
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terrain_mode: [whitespace, screenEnter, Weather, Terrain],
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screen_mode: [whitespace, Move],
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},
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defaultMode: "default_mode",
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});
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}
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/**
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* @generator
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* @template T item type
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* @param {T[]} arr
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* @yields {T} item
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*/
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function* iterate(arr) {
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for (const a of arr) {
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yield a;
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}
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}
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/**
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* @param {string} type token type
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* @param {import("chevrotain").IToken} token token
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* @return {string} matched token
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*/
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function unwrapToken(type, token) {
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assert(
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token.tokenType.name == type,
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`expected token ${type}, got ${token.tokenType.name}`,
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);
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return token.image;
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}
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const POS_NATURES = {
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atk: "Adamant",
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def: "Bold",
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spa: "Modest",
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spd: "Calm",
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spe: "Jolly",
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};
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const NEG_NATURES = {
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atk: "Modest",
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def: "Lonely",
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spa: "Adamant",
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spd: "Rash",
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spe: "Brave",
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};
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/**
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* Parses a Smogon calculator output:
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*
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* -2 8 SpA Choice Specs Torkoal vs.
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* 252 HP / 4+ SpD Assault Vest Abomasnow
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* in Sun
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* through Light Screen
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*
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* @param {string} line textual line
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* @return {Result} calculation result
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*/
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function parseAndCalculate(line) {
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const lexer = buildLexer();
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const result = lexer.tokenize(line);
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if (result.errors && result.errors.length > 0) {
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console.error("Unparsed tokens: %o", result.errors);
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}
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/** @type {string} */
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var attacker;
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/** @type {string} */
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var defender;
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/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
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var attackerOpts = {};
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/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
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var defenderOpts = {};
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/** @type {string} */
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var move;
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/** @type {import("@ajhyndman/smogon-calc").State.Field} */
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var field = {};
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// Tokenising state.
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var isAttacker = true;
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var it = iterate(result.tokens);
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const opts = () => (isAttacker ? attackerOpts : defenderOpts);
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while (true) {
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let item = it.next().value;
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if (!item) break;
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switch (item.tokenType.name) {
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case "Boost":
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{
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let boost = unwrapToken("Boost", item);
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let ev = unwrapToken("EV", it.next().value);
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let stat = unwrapToken("Stat", it.next().value).toLowerCase();
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opts().boosts = { [stat]: parseInt(boost), ...opts().boosts };
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opts().evs = { [stat]: parseInt(ev), ...opts().evs };
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if (ev.endsWith("+")) {
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opts().nature = POS_NATURES[stat];
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} else if (ev.endsWith("-")) {
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opts().nature = NEG_NATURES[stat];
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}
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}
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break;
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case "EV":
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{
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let ev = unwrapToken("EV", item);
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let stat = unwrapToken("Stat", it.next().value).toLowerCase();
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opts().evs = { [stat]: parseInt(ev), ...opts().evs };
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if (ev.endsWith("+")) {
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opts().nature = POS_NATURES[stat];
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} else if (ev.endsWith("-")) {
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opts().nature = NEG_NATURES[stat];
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}
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}
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break;
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case "Stat":
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throw Error("Impossible state: bare Stat");
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case "Item":
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opts().item = unwrapToken("Item", item);
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break;
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case "Ability":
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opts().ability = unwrapToken("Ability", item);
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break;
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case "Pokemon":
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{
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let name = unwrapToken("Pokemon", item);
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if (isAttacker) attacker = name;
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else defender = name;
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}
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break;
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case "Move":
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move = unwrapToken("Move", item);
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break;
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case "terrainEnter":
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{
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let next = it.next().value;
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switch (next.tokenType.name) {
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case "Weather":
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field.weather = next.image;
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break;
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case "Terrain":
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field.terrain = next.image;
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break;
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default:
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throw Error(
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"Unhandled terrain %s: %s",
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next.tokenType.name,
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next.image
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);
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}
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}
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break;
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case "screenEnter":
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{
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let screen = unwrapToken("Move", it.next().value);
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field.defenderSide = field.defenderSide || {};
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field.defenderSide.isLightScreen = screen === "Light Screen";
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field.defenderSide.isReflect = screen === "Reflect";
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field.defenderSide.isAuroraVeil = screen === "Aurora Veil";
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field.defenderSide.is;
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}
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break;
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case "vs":
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isAttacker = false;
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break;
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default:
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console.error("unmatched token type: %s", item.tokenType.name);
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break;
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}
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}
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// Pre-checking before the calculator throws unreadable errors.
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if (!gen.species.get(toID(attacker)))
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throw Error(`No species named ${attacker}`);
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if (!gen.species.get(toID(defender)))
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throw Error(`No species named ${defender}`);
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if (!gen.moves.get(toID(move))) throw Error(`No move named ${move}`);
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return calculate(
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gen,
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new Pokemon(gen, attacker, attackerOpts),
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new Pokemon(gen, defender, defenderOpts),
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new Move(gen, move),
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new Field(field)
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);
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}
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function test() {
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const text =
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"-2 8 SpA Choice Specs Torkoal Overheat vs. 252 HP / 4+ SpD Assault Vest Abomasnow in Sun through Light Screen";
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const res = parseAndCalculate(text);
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assert(res.attacker.boosts.spa === -2, "should have -2 SpA");
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assert(res.attacker.evs.spa === 8, "should have 8 SpA EVs");
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assert(res.attacker.item === "Choice Specs", "should have Choice Specs");
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assert(res.attacker.name === "Torkoal", "should be Torkoal");
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assert(res.move.name === "Overheat", "should be Overheat");
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assert(res.defender.evs.hp === 252, "should have 252 HP EVs");
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assert(res.defender.evs.spd === 4, "should have 4 SpD EVs");
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assert(res.field.weather === "Sun", "should be in sun");
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assert(
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res.desc().replace(/:.*/, "") === text,
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"non-damage text should be equivalent to input"
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);
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}
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export { parseAndCalculate, test };
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