track damage
This commit is contained in:
parent
7138482b88
commit
85296a2817
102
main.py
102
main.py
@ -7,6 +7,7 @@ from pathlib import Path
|
|||||||
import argparse
|
import argparse
|
||||||
import json
|
import json
|
||||||
import logging
|
import logging
|
||||||
|
import re
|
||||||
import requests
|
import requests
|
||||||
import sqlite3
|
import sqlite3
|
||||||
import sys
|
import sys
|
||||||
@ -100,7 +101,12 @@ def _init_db(conn: sqlite3.Connection):
|
|||||||
CREATE TABLE IF NOT EXISTS games(
|
CREATE TABLE IF NOT EXISTS games(
|
||||||
id, p1, p2, format, uploadtime, winner,
|
id, p1, p2, format, uploadtime, winner,
|
||||||
UNIQUE(id)
|
UNIQUE(id)
|
||||||
)
|
);
|
||||||
|
-- No good way to ensure idempotence for damage; just re-build it.
|
||||||
|
DROP TABLE IF EXISTS damage;
|
||||||
|
CREATE TABLE damage(game, player, name, value);
|
||||||
|
DROP TABLE IF EXISTS indirect_damage;
|
||||||
|
CREATE TABLE indirect_damage(game, player, name, value);
|
||||||
"""
|
"""
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -110,6 +116,7 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
|
|
||||||
turn = 0
|
turn = 0
|
||||||
players = {}
|
players = {}
|
||||||
|
hp = {}
|
||||||
|
|
||||||
# ("p2a: Edward", "p1a: Meteo")
|
# ("p2a: Edward", "p1a: Meteo")
|
||||||
# memorises the user of the move that causes environment setting or status,
|
# memorises the user of the move that causes environment setting or status,
|
||||||
@ -153,7 +160,12 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
(game, turn, team(player), move, user, target),
|
(game, turn, team(player), move, user, target),
|
||||||
)
|
)
|
||||||
|
|
||||||
case ["switch", name, specie, *rest]:
|
case ["drag", name, specie, status, *rest]:
|
||||||
|
hp[name] = int(status.split("/")[0])
|
||||||
|
|
||||||
|
case ["switch", name, specie, status, *rest]:
|
||||||
|
hp[name] = int(status.split("/")[0])
|
||||||
|
|
||||||
player, name = resolve_mon(name)
|
player, name = resolve_mon(name)
|
||||||
conn.execute(
|
conn.execute(
|
||||||
"""
|
"""
|
||||||
@ -207,8 +219,43 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
LOG.debug(f"{line} <- {last_move}")
|
LOG.debug(f"{line} <- {last_move}")
|
||||||
last_status_set[(mon, cond)] = last_move[0]
|
last_status_set[(mon, cond)] = last_move[0]
|
||||||
|
|
||||||
case ["-damage", mon, "0 fnt", from_]:
|
case ["-damage", mon, status]:
|
||||||
|
# mon takes direct (non-hazard/condition) damage
|
||||||
|
# status can be a percentage 70/100 with or without condition,
|
||||||
|
# or "0 fnt"
|
||||||
|
new_hp = int(re.split("[/ ]", status)[0])
|
||||||
|
LOG.debug(f"{mon} dropped to {new_hp} from {hp[mon]}")
|
||||||
|
LOG.debug(f"source: {last_move}")
|
||||||
|
|
||||||
|
# resolve to damage source
|
||||||
|
if last_move[1] != mon:
|
||||||
|
LOG.warn(
|
||||||
|
f"{mon} took direct damage but last move was not targeted at them"
|
||||||
|
)
|
||||||
|
continue
|
||||||
|
user = last_move[0]
|
||||||
|
source_player, source_mon = resolve_mon(user)
|
||||||
|
|
||||||
|
conn.execute(
|
||||||
|
"""
|
||||||
|
INSERT INTO damage(game, player, name, value)
|
||||||
|
VALUES(?, ?, ?, ?)
|
||||||
|
ON CONFLICT DO NOTHING
|
||||||
|
""",
|
||||||
|
(game, team(source_player), source_mon, hp[mon] - new_hp),
|
||||||
|
)
|
||||||
|
|
||||||
|
hp[mon] = new_hp
|
||||||
|
|
||||||
|
case ["-damage", mon, status, from_]:
|
||||||
|
# mon takes indirect damage
|
||||||
|
# status can be a percentage 70/100 with or without condition,
|
||||||
|
# or "0 fnt"
|
||||||
# mon has fainted from an indirect damage source
|
# mon has fainted from an indirect damage source
|
||||||
|
#
|
||||||
|
new_hp = int(re.split("[/ ]", status)[0])
|
||||||
|
LOG.debug(f"{mon} dropped to {new_hp} from {from_}")
|
||||||
|
|
||||||
LOG.debug(f"tracing source for {line}")
|
LOG.debug(f"tracing source for {line}")
|
||||||
source = from_.replace("[from] ", "")
|
source = from_.replace("[from] ", "")
|
||||||
source_user = None
|
source_user = None
|
||||||
@ -232,28 +279,41 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
LOG.error(f"missing source for {line}")
|
LOG.error(f"missing source for {line}")
|
||||||
continue
|
continue
|
||||||
|
|
||||||
player, mon = resolve_mon(mon)
|
player, pkmn = resolve_mon(mon)
|
||||||
if source_user.startswith("p1") or source_user.startswith("p2"):
|
if source_user.startswith("p1") or source_user.startswith("p2"):
|
||||||
source_player, source_user = resolve_mon(source_user)
|
source_player, source_mon = resolve_mon(source_user)
|
||||||
else:
|
else:
|
||||||
source_player = None
|
source_player = None
|
||||||
|
|
||||||
conn.execute(
|
if source_player:
|
||||||
"""
|
conn.execute(
|
||||||
INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player)
|
"""
|
||||||
VALUES(?, ?, ?, ?, ?, ?, ?)
|
INSERT INTO indirect_damage(game, player, name, value)
|
||||||
ON CONFLICT DO NOTHING
|
VALUES(?, ?, ?, ?)
|
||||||
""",
|
""",
|
||||||
(
|
(game, team(source_player), source_mon, hp[mon] - new_hp),
|
||||||
game,
|
)
|
||||||
turn,
|
|
||||||
team(player),
|
if status == "0 fnt":
|
||||||
mon,
|
conn.execute(
|
||||||
source,
|
"""
|
||||||
source_user,
|
INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player)
|
||||||
team(source_player),
|
VALUES(?, ?, ?, ?, ?, ?, ?)
|
||||||
),
|
ON CONFLICT DO NOTHING
|
||||||
)
|
""",
|
||||||
|
(
|
||||||
|
game,
|
||||||
|
turn,
|
||||||
|
team(player),
|
||||||
|
pkmn,
|
||||||
|
source,
|
||||||
|
source_mon,
|
||||||
|
team(source_player),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
case ["-heal", mon, status, *rest]:
|
||||||
|
hp[mon] = int(status.split("/")[0])
|
||||||
|
|
||||||
case _:
|
case _:
|
||||||
# LOG.debug(f"unhandled message {chunks[0]}")
|
# LOG.debug(f"unhandled message {chunks[0]}")
|
||||||
|
Loading…
Reference in New Issue
Block a user