track switches by player
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							| @@ -46,8 +46,8 @@ def _init_db(conn: sqlite3.Connection): | |||||||
|             UNIQUE(game, turn, player, user) |             UNIQUE(game, turn, player, user) | ||||||
|         ); |         ); | ||||||
|         CREATE TABLE IF NOT EXISTS switches( |         CREATE TABLE IF NOT EXISTS switches( | ||||||
|             game, turn, name, |             game, turn, player, name, | ||||||
|             UNIQUE(game, turn, name) |             UNIQUE(game, turn, player, name) | ||||||
|         ); |         ); | ||||||
|         CREATE TABLE IF NOT EXISTS nicknames( |         CREATE TABLE IF NOT EXISTS nicknames( | ||||||
|             game, player, name, specie, |             game, player, name, specie, | ||||||
| @@ -100,11 +100,11 @@ def parse_log(game: str, log: str, into: sqlite3.Connection): | |||||||
|                 player, name = resolve_mon(name) |                 player, name = resolve_mon(name) | ||||||
|                 conn.execute( |                 conn.execute( | ||||||
|                     """ |                     """ | ||||||
|                     INSERT INTO switches(game, turn, name) |                     INSERT INTO switches(game, turn, player, name) | ||||||
|                     VALUES (?, ?, ?) |                     VALUES (?, ?, ?, ?) | ||||||
|                     ON CONFLICT DO NOTHING |                     ON CONFLICT DO NOTHING | ||||||
|                     """, |                     """, | ||||||
|                     (game, turn, name), |                     (game, turn, player, name), | ||||||
|                 ) |                 ) | ||||||
|                 conn.execute( |                 conn.execute( | ||||||
|                     """ |                     """ | ||||||
|   | |||||||
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