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4 Commits

Author SHA1 Message Date
262a051356
silence warning when resolving team for self-damage 2023-04-03 21:55:25 +10:00
85296a2817
track damage 2023-04-03 21:55:15 +10:00
7138482b88
pattern match indirect knockouts specifically 2023-04-03 20:34:12 +10:00
25b80a71a1
space matches 2023-04-03 20:23:17 +10:00

131
main.py
View File

@ -7,6 +7,7 @@ from pathlib import Path
import argparse import argparse
import json import json
import logging import logging
import re
import requests import requests
import sqlite3 import sqlite3
import sys import sys
@ -53,7 +54,7 @@ def team(player: str) -> str:
if player in TEAMS: if player in TEAMS:
return TEAMS[player] return TEAMS[player]
else: else:
if not player in _logged_teams: if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}") LOG.warning(f"missing team mapping for {player}")
_logged_teams.append(player) _logged_teams.append(player)
return player return player
@ -100,7 +101,12 @@ def _init_db(conn: sqlite3.Connection):
CREATE TABLE IF NOT EXISTS games( CREATE TABLE IF NOT EXISTS games(
id, p1, p2, format, uploadtime, winner, id, p1, p2, format, uploadtime, winner,
UNIQUE(id) UNIQUE(id)
) );
-- No good way to ensure idempotence for damage; just re-build it.
DROP TABLE IF EXISTS damage;
CREATE TABLE damage(game, player, name, value);
DROP TABLE IF EXISTS indirect_damage;
CREATE TABLE indirect_damage(game, player, name, value);
""" """
) )
@ -110,6 +116,7 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
turn = 0 turn = 0
players = {} players = {}
hp = {}
# ("p2a: Edward", "p1a: Meteo") # ("p2a: Edward", "p1a: Meteo")
# memorises the user of the move that causes environment setting or status, # memorises the user of the move that causes environment setting or status,
@ -136,8 +143,10 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
match chunks: match chunks:
case ["player", id, username, *rest]: case ["player", id, username, *rest]:
players[id] = username players[id] = username
case ["turn", turn]: case ["turn", turn]:
turn = int(turn) turn = int(turn)
case ["move", user, move, target]: case ["move", user, move, target]:
last_move = (user, target) last_move = (user, target)
player, user = resolve_mon(user) player, user = resolve_mon(user)
@ -150,7 +159,13 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
""", """,
(game, turn, team(player), move, user, target), (game, turn, team(player), move, user, target),
) )
case ["switch", name, specie, *rest]:
case ["drag", name, specie, status, *rest]:
hp[name] = int(status.split("/")[0])
case ["switch", name, specie, status, *rest]:
hp[name] = int(status.split("/")[0])
player, name = resolve_mon(name) player, name = resolve_mon(name)
conn.execute( conn.execute(
""" """
@ -168,6 +183,7 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
""", """,
(game, team(player), name, specie.split(", ")[0]), (game, team(player), name, specie.split(", ")[0]),
) )
case ["faint", mon]: case ["faint", mon]:
player, mon = resolve_mon(mon) player, mon = resolve_mon(mon)
conn.execute( conn.execute(
@ -178,6 +194,7 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
""", """,
(game, turn, team(player), mon), (game, turn, team(player), mon),
) )
case ["win", player]: case ["win", player]:
conn.execute( conn.execute(
""" """
@ -187,51 +204,97 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
""", """,
(team(player), game), (team(player), game),
) )
case ["-sidestart", side, env]: case ["-sidestart", side, env]:
if not last_move: if not last_move:
LOG.warning(f"missing previous move for {line}") LOG.warning(f"missing previous move for {line}")
continue continue
LOG.debug(f"{line} <- {last_move}") LOG.debug(f"{line} <- {last_move}")
last_env_set[(side[0:1], env.replace("move: ", ""))] = last_move[0] last_env_set[(side[0:1], env.replace("move: ", ""))] = last_move[0]
case ["-status", mon, cond]: case ["-status", mon, cond]:
if not last_move or last_move[1] != mon: if not last_move or last_move[1] != mon:
LOG.warning(f"missing previous move for {line}") LOG.warning(f"missing previous move for {line}")
continue continue
LOG.debug(f"{line} <- {last_move}") LOG.debug(f"{line} <- {last_move}")
last_status_set[(mon, cond)] = last_move[0] last_status_set[(mon, cond)] = last_move[0]
case ["-damage", mon, *rest]:
# rest is new_hp and sometimes a source (if not from a move)
# in a knockout, new_hp is "0 fnt"
if rest[0] == "0 fnt" and len(rest) > 1:
LOG.debug(f"tracing source for {line}")
source = rest[1].replace("[from] ", "")
source_user = None
test_hazard = last_env_set.get((mon[0:1], source)) case ["-damage", mon, status]:
if test_hazard: # mon takes direct (non-hazard/condition) damage
source_user = test_hazard # status can be a percentage 70/100 with or without condition,
LOG.debug(f"identified hazard source {source_user}") # or "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{mon} dropped to {new_hp} from {hp[mon]}")
LOG.debug(f"source: {last_move}")
test_status = last_status_set.get((mon, source)) # resolve to damage source
if test_status: if last_move[1] != mon:
source_user = test_status LOG.warn(
LOG.debug(f"identified move source {source_user}") f"{mon} took direct damage but last move was not targeted at them"
)
continue
user = last_move[0]
source_player, source_mon = resolve_mon(user)
if source == "Recoil" or source.startswith("item: "): conn.execute(
LOG.debug(f"identified special source {source}") """
source = source.replace("item: ", "") INSERT INTO damage(game, player, name, value)
source_user = "self" VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, team(source_player), source_mon, hp[mon] - new_hp),
)
if not source_user: hp[mon] = new_hp
LOG.error(f"missing source for {line}")
continue
player, mon = resolve_mon(mon) case ["-damage", mon, status, from_]:
if source_user.startswith("p1") or source_user.startswith("p2"): # mon takes indirect damage
source_player, source_user = resolve_mon(source_user) # status can be a percentage 70/100 with or without condition,
else: # or "0 fnt"
source_player = None # mon has fainted from an indirect damage source
#
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{mon} dropped to {new_hp} from {from_}")
LOG.debug(f"tracing source for {line}")
source = from_.replace("[from] ", "")
source_user = None
test_hazard = last_env_set.get((mon[0:1], source))
if test_hazard:
source_user = test_hazard
LOG.debug(f"identified hazard source {source_user}")
test_status = last_status_set.get((mon, source))
if test_status:
source_user = test_status
LOG.debug(f"identified move source {source_user}")
if source == "Recoil" or source.startswith("item: "):
LOG.debug(f"identified special source {source}")
source = source.replace("item: ", "")
source_user = "self"
if not source_user:
LOG.error(f"missing source for {line}")
continue
player, pkmn = resolve_mon(mon)
if source_user.startswith("p1") or source_user.startswith("p2"):
source_player, source_mon = resolve_mon(source_user)
else:
source_player = None
if source_player:
conn.execute(
"""
INSERT INTO indirect_damage(game, player, name, value)
VALUES(?, ?, ?, ?)
""",
(game, team(source_player), source_mon, hp[mon] - new_hp),
)
if status == "0 fnt":
conn.execute( conn.execute(
""" """
INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player) INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player)
@ -242,12 +305,16 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
game, game,
turn, turn,
team(player), team(player),
mon, pkmn,
source, source,
source_user, source_mon,
team(source_player), team(source_player),
), ),
) )
case ["-heal", mon, status, *rest]:
hp[mon] = int(status.split("/")[0])
case _: case _:
# LOG.debug(f"unhandled message {chunks[0]}") # LOG.debug(f"unhandled message {chunks[0]}")
pass pass