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11 Commits

Author SHA1 Message Date
e421bd1de9
log complete update 2023-04-07 10:13:55 +10:00
132096b427
fix move command 2023-04-07 10:13:54 +10:00
c3df316aa4
add bot 2023-04-07 10:01:57 +10:00
008ddf6298
move main file 2023-04-07 09:16:15 +10:00
145f220a07
mark todo sections 2023-04-04 22:50:13 +10:00
a839460e9a
optimise missing team logging to use a set 2023-04-04 22:44:46 +10:00
8f8b96937d
add missing clears 2023-04-04 22:44:05 +10:00
87114b1d1d
add types to move tracking 2023-04-04 22:44:05 +10:00
e8149e7c3b
reorder match blocks by alphabetical 2023-04-04 22:32:47 +10:00
37a2df3039
refactor parser into class; add newtyping 2023-04-04 22:21:33 +10:00
8a348eca84
mass refactor
- resolve nicknames as we go
- update column names
- better variables
2023-04-04 21:03:41 +10:00
11 changed files with 362 additions and 1006 deletions

145
.gitignore vendored
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@ -11,148 +11,3 @@ htmlcov
*.db
cache/
token
# Created by https://www.toptal.com/developers/gitignore/api/node
# Edit at https://www.toptal.com/developers/gitignore?templates=node
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.development.local
.env.test.local
.env.production.local
.env.local
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*
### Node Patch ###
# Serverless Webpack directories
.webpack/
# Optional stylelint cache
# SvelteKit build / generate output
.svelte-kit
# End of https://www.toptal.com/developers/gitignore/api/node

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@ -3,8 +3,6 @@
Pokemon Showdown data processing, mostly for HHIRLLL's Pokemon league. Ugly as
fuck.
Also includes a bot to automate replay ingestion and provide misc utilities.
## Requirements
- Python with sqlite
@ -42,14 +40,3 @@ whatever SQL queries against the data file (default `data.db`) you want.
- include timestamps in logs to correlate KOs with the mon that KOed
- calculate gametime based on active turns rather than moves used
- also solves the issue where paralyzed/confused turns are not counted
- use asyncio in bot
- allow for entering unplayed forfeits
- easy correction of game drift (e.g., two games played for a single team in a week)
- collect stats on teras and megas
- inline common queries into the base database as views
- channel filtering for replay collection
- move/damage tracking:
- delayed damage (Future Sight and co)
- self-damage misattribution (Belly Drum, possibly Explosion)
- indirect status (Toxic Spikes)
- weather?

119
bot.py
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@ -1,22 +1,18 @@
#!/usr/bin/env python3
from collections import deque
from discord.utils import setup_logging
from typing import Optional
import argparse
import discord
import logging
import os.path
import random
import re
import shutil
import subprocess as sp
discord.utils.setup_logging()
_log = logging.getLogger(__name__)
_log = logging.getLogger("statbot")
_GAMES = "games.txt"
_DB = "holy-heck.db"
_DB = "holy-heck2.db"
_DB_DEST = f"/var/lib/grafana/{_DB}"
@ -43,102 +39,15 @@ def _update_db():
class BotClient(discord.Client):
def __init__(
self,
intents: discord.Intents,
leaguefacts: Optional[list[str]] = None,
):
super().__init__(intents=intents)
self._recentfacts = deque(maxlen=min(len(leaguefacts) - 1, 5))
self._leaguefacts = leaguefacts or []
self._leaguefacts.append(
f"I know {len(self._leaguefacts)} leaguefacts but you'll never see most of them."
)
random.seed()
async def on_ready(self):
_log.info(f"ready as {self.user}")
async def on_message(self, message: discord.Message):
content = message.content
if self.is_command(message):
await self.on_command(message)
elif self.is_replay(message):
await self.on_replay(message)
elif self.is_leaguefact(message):
await self.on_leaguefact(message)
def is_command(self, message: discord.Message) -> bool:
return message.content.startswith("%")
async def on_command(self, message: discord.Message):
match re.split(" +", message.content):
case ["%calc?"] | ["%calc", "?"]:
await message.reply(content=self._help_calculate())
case ["%calc", *args]:
try:
calc = await self._calculate(args)
await message.reply(content=calc.strip())
except Exception as e:
_log.exception("running calculation")
await message.reply(
content="```\n" + str(e) + "\n```", delete_after=10
)
case _:
_log.info(f"Unrecognised command {message.content}")
await message.reply(content="Unrecognised command.")
def _help_calculate(self) -> str:
return (
"Run Showdown damage calculations.\n"
"Example format:\n"
"` %calc -2 8 SpA Choice Specs Torkoal Overheat vs. 252 HP / 4+ SpD Assault Vest Abomasnow in Sun through Light Screen`\n"
"Supported: attacker/defender boosts, EVs, tera, item, ability, species; weather/terrain; screens."
"Not supported (popular): non-default multi hits; hazards."
)
async def _calculate(self, args: list[str]) -> str:
proc = sp.run(
["node", "calc_main.js", "--"] + args, stdout=sp.PIPE, stderr=sp.PIPE
)
stderr = proc.stderr.decode().strip()
if proc.returncode != 0:
raise Exception(stderr)
if stderr:
_log.warning(f"running calculation '{args}': {stderr}")
return proc.stdout.decode()
def is_replay(self, message: discord.Message) -> bool:
if re.match("https://replay.pokemonshowdown.com/dl-.*", message.content):
return True
return False
async def on_replay(self, message: discord.Message):
_log.info(f"Recognised {message.content} as a League game")
_write_game(message.content)
_update_db()
def is_leaguefact(self, message: discord.Message) -> bool:
return message.content.lower() in ["leaguefact", "leaguefacts"]
async def on_leaguefact(self, message: discord.Message):
_log.info("leaguefact requested")
fact = self._select_leaguefact()
if fact:
await message.channel.send(f"Did you know? {fact}")
else:
await message.channel.send("There are no league facts.")
def _select_leaguefact(self) -> Optional[str]:
if not self._leaguefacts:
return None
choice = None
while True:
choice = random.choice(self._leaguefacts)
if choice not in self._recentfacts:
break
self._recentfacts.append(choice)
return choice
if re.match("https://replay.pokemonshowdown.com/dl-.*", content):
_log.info(f"Recognised {content} as a League game")
_write_game(content)
_update_db()
def main():
@ -150,26 +59,12 @@ def main():
default="token",
help="file containing Discord API token",
)
parser.add_argument(
"-f",
"--facts",
metavar="FILE",
default="facts.txt",
help="file containing leagefacts",
)
args = parser.parse_args()
facts = []
if os.path.exists(args.facts):
with open(args.facts) as f:
for line in f:
facts.append(line)
intents = discord.Intents.default()
intents.message_content = True
client = BotClient(leaguefacts=facts, intents=intents)
client = BotClient(intents=intents)
with open(args.token_file) as f:
token = f.read().strip()
client.run(token, log_handler=None)

364
calc.js
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@ -1,364 +0,0 @@
import {
calculate,
toID,
Field,
Generations,
Move,
Pokemon,
Result,
} from "@ajhyndman/smogon-calc";
import assert from "assert";
import { createToken, Lexer } from "chevrotain";
const gen = Generations.get(9);
/**
* @param {string} text
* @return {string}
*/
function escapeRegExp(text) {
return text.replace(/[\\^$*+?.()|[\]{}]/g, "\\$&");
}
/**
* Creates a lexer.
*
* @returns {Lexer}
*/
function buildLexer() {
const Boost = createToken({ name: "Boost", pattern: /[+-]\d+/ });
const EV = createToken({ name: "EV", pattern: /\d+[+-]?/ });
const Stat = createToken({
name: "Stat",
pattern: /HP|Atk|Def|SpA|SpD|Spe/,
});
const Item = createToken({
name: "Item",
pattern: new RegExp(
[...gen.items].map((i) => escapeRegExp(i.name)).join("|")
),
});
const Ability = createToken({
name: "Ability",
pattern: new RegExp(
[...gen.abilities].map((a) => escapeRegExp(a.name)).join("|")
),
});
const Pokemon = createToken({
name: "Pokemon",
pattern: new RegExp(
[...gen.species]
.flatMap((s) => [
// Important: formes are expanded first because the parser takes the
// first match, and the original species is always a subset of a
// forme.
...(s.otherFormes || []).map(escapeRegExp),
escapeRegExp(s.name),
])
.join("|")
),
});
const Move = createToken({
name: "Move",
pattern: new RegExp(
[...gen.moves]
.map((m) => escapeRegExp(m.name))
.sort((a, b) => b.length - a.length)
.join("|")
),
});
const whitespace = createToken({
name: "Whitespace",
pattern: /\s+/,
group: Lexer.SKIPPED,
});
const div = createToken({
name: "div",
pattern: "/",
group: Lexer.SKIPPED,
});
const vs = createToken({
name: "vs",
pattern: /vs\.?/,
});
const teraEnter = createToken({
name: "teraEnter",
pattern: "Tera",
push_mode: "tera_mode",
});
const Tera = createToken({
name: "Tera",
pattern: new RegExp(
[...gen.types].map((t) => escapeRegExp(t.name)).join("|")
),
pop_mode: true,
});
const terrainEnter = createToken({
name: "terrainEnter",
pattern: "in",
push_mode: "terrain_mode",
});
const Weather = createToken({
name: "Weather",
pattern: /Sun|Rain|Sand|Snow/,
pop_mode: true,
});
const Terrain = createToken({
name: "Terrain",
pattern: /(Electric|Grassy|Misty|Psychic) Terrain/,
pop_mode: true,
});
const screenEnter = createToken({
name: "screenEnter",
pattern: "through",
push_mode: "screen_mode",
});
return new Lexer({
modes: {
default_mode: [
whitespace,
div,
vs,
Boost,
EV,
Stat,
Item,
Ability,
Pokemon,
Move,
teraEnter,
terrainEnter,
screenEnter,
],
tera_mode: [whitespace, Tera],
terrain_mode: [whitespace, Weather, Terrain],
screen_mode: [whitespace, Move],
},
defaultMode: "default_mode",
});
}
/**
* @generator
* @template T item type
* @param {T[]} arr
* @yields {T} item
*/
function* iterate(arr) {
for (const a of arr) {
yield a;
}
}
/**
* @param {string} type token type
* @param {import("chevrotain").IToken} token token
* @return {string} matched token
*/
function unwrapToken(type, token) {
assert(
token.tokenType.name == type,
`expected token ${type}, got ${token.tokenType.name}`
);
return token.image;
}
const POS_NATURES = {
atk: "Adamant",
def: "Bold",
spa: "Modest",
spd: "Calm",
spe: "Jolly",
};
const NEG_NATURES = {
atk: "Modest",
def: "Lonely",
spa: "Adamant",
spd: "Rash",
spe: "Brave",
};
/**
* Parses a Smogon calculator output:
*
* -2 8 SpA Choice Specs Torkoal vs.
* 252 HP / 4+ SpD Assault Vest Abomasnow
* in Sun
* through Light Screen
*
* @param {string} line textual line
* @return {Result} calculation result
*/
function parseAndCalculate(line) {
const lexer = buildLexer();
const result = lexer.tokenize(line);
if (result.errors && result.errors.length > 0) {
console.error("Unparsed tokens: %o", result.errors);
}
/** @type {string} */
var attacker;
/** @type {string} */
var defender;
/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
var attackerOpts = {};
/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
var defenderOpts = {};
/** @type {string} */
var move;
/** @type {import("@ajhyndman/smogon-calc").State.Field} */
var field = {};
// Tokenising state.
var isAttacker = true;
var it = iterate(result.tokens);
const opts = () => (isAttacker ? attackerOpts : defenderOpts);
while (true) {
let item = it.next().value;
if (!item) break;
switch (item.tokenType.name) {
case "Boost":
{
let boost = unwrapToken("Boost", item);
let ev = unwrapToken("EV", it.next().value);
let stat = unwrapToken("Stat", it.next().value).toLowerCase();
opts().boosts = { [stat]: parseInt(boost), ...opts().boosts };
opts().evs = { [stat]: parseInt(ev), ...opts().evs };
if (ev.endsWith("+")) {
opts().nature = POS_NATURES[stat];
} else if (ev.endsWith("-")) {
opts().nature = NEG_NATURES[stat];
}
}
break;
case "EV":
{
let ev = unwrapToken("EV", item);
let stat = unwrapToken("Stat", it.next().value).toLowerCase();
opts().evs = { [stat]: parseInt(ev), ...opts().evs };
if (ev.endsWith("+")) {
opts().nature = POS_NATURES[stat];
} else if (ev.endsWith("-")) {
opts().nature = NEG_NATURES[stat];
}
}
break;
case "Item":
opts().item = unwrapToken("Item", item);
break;
case "Ability":
opts().ability = unwrapToken("Ability", item);
break;
case "Pokemon":
{
let name = unwrapToken("Pokemon", item);
if (isAttacker) attacker = name;
else defender = name;
}
break;
case "Move":
move = unwrapToken("Move", item);
break;
case "teraEnter":
opts().teraType = unwrapToken("Tera", it.next().value);
break;
case "terrainEnter":
{
let next = it.next().value;
switch (next.tokenType.name) {
case "Weather":
field.weather = next.image;
break;
case "Terrain":
field.terrain = next.image.replace(" Terrain", "");
break;
default:
throw Error(
`Unhandled field condition ${next.tokenType.name}: ${next.image}`
);
}
}
break;
case "screenEnter":
{
let screen = unwrapToken("Move", it.next().value);
field.defenderSide = field.defenderSide || {};
field.defenderSide.isLightScreen = screen === "Light Screen";
field.defenderSide.isReflect = screen === "Reflect";
field.defenderSide.isAuroraVeil = screen === "Aurora Veil";
field.defenderSide.is;
}
break;
case "vs":
isAttacker = false;
break;
default:
console.error("unmatched token type: %s", item.tokenType.name);
break;
}
}
// Pre-checking before the calculator throws unreadable errors.
if (!gen.species.get(toID(attacker)))
throw Error(`No species named ${attacker}`);
if (!gen.species.get(toID(defender)))
throw Error(`No species named ${defender}`);
if (!gen.moves.get(toID(move))) throw Error(`No move named ${move}`);
return calculate(
gen,
new Pokemon(gen, attacker, attackerOpts),
new Pokemon(gen, defender, defenderOpts),
new Move(gen, move),
new Field(field)
);
}
function test() {
const text =
"-2 8 SpA Choice Specs Torkoal Overheat vs. 252 HP / 4+ SpD Assault Vest Abomasnow in Sun through Light Screen";
var res = parseAndCalculate(text);
assert(res.attacker.boosts.spa === -2, "should have -2 SpA");
assert(res.attacker.evs.spa === 8, "should have 8 SpA EVs");
assert(res.attacker.item === "Choice Specs", "should have Choice Specs");
assert(res.attacker.name === "Torkoal", "should be Torkoal");
assert(res.move.name === "Overheat", "should be Overheat");
assert(res.defender.evs.hp === 252, "should have 252 HP EVs");
assert(res.defender.evs.spd === 4, "should have 4 SpD EVs");
assert(res.field.weather === "Sun", "should be in sun");
assert(
res.desc().replace(/:.*/, "") === text,
"non-damage text should be equivalent to input"
);
res = parseAndCalculate("Tera Electric Iron Hands Wild Charge vs Basculin");
assert(res.attacker.teraType === "Electric", "should parse tera type");
res = parseAndCalculate("Gallade-Mega Triple Axel vs Gligar");
assert(res.attacker.name === "Gallade-Mega", "should parse Mega forme");
res = parseAndCalculate("Zoroark-Hisui Night Slash vs Golem");
assert(res.attacker.name === "Zoroark-Hisui", "should parse regional forme");
res = parseAndCalculate("Ditto Thunder Punch vs. Avalugg");
assert(
res.move.name === "Thunder Punch",
"should match entire move that is a superset of another move"
);
}
export { parseAndCalculate, test };

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@ -1,8 +0,0 @@
import { parseAndCalculate } from "./calc.js";
// FIXME: issue with using execArgv.
let args = process.argv.slice(2);
if (args[0] === "--") args = args.slice(1);
const line = args.join(" ");
const res = parseAndCalculate(line);
console.log(res.fullDesc());

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@ -1,45 +0,0 @@
The Canberra Mamoswines have fielded the most unique Pokémon, with 16. The Cheyenne Chimchars have fielded the least, with 6.
The Raleigh County Revavrooms have drafted the most unique Pokémon, with 18. The Cheyenne Chimchars have drafted the least, with 10.
Barrow's Biggest Birds have made the most free agency exchanges so far, with 2 exchanges totalling 6 members.
Despite their name, Barrow's Biggest Birds do not currently possess any of largest birds in season 3, and have only had at most three birds on their roster. They briefly had the tallest drafted bird, Quaquaval, but exchanged them in week 3.
The Raleigh County Revavrooms conducted the single largest free agency exchange of season 3 in week 3, replacing eight members of their roster.
The Canberra Mamoswines are the slowest team, with an average of 65 Speed across their roster. The Buenos Aires Aggrons are the fastest, with an average of 84.6 Speed.
The Nimbasa City Ninjasks have the greatest Speed differential between their fastest and slowest members, of 112 points. Emily's Eevees and the Raleigh County Revavrooms are tied for the lowest differential, of 72 points.
The Raleigh County Revavrooms have the largest roster, with up to 13 bodies across their 10 members. Prior to week 6, the Buenos Aires Aggrons had the most heads, with 14.
As of week 4, Emily's Eevees have the fewest limbs in season 3, with only 24. Only two of their members are in the Amporphous egg group.
The Nimbasa City Ninjasks and the Scheveningen Slow Brows are tied for the most Toxic roster, with 2 Pokémon each capable of learning the move.
Prior to week 6, Cerluedge had more kills than all other Fire-type Pokémon combined that aren't some kind of Volcarona, as befitting of its ability, Flash Fire.
Landorus is the only Force of Nature that has not been drafted in season 3.
No Therian-Forme Forces of Nature have been drafted in season 3.
Emily's Eevees is the only roster to not have a Pokémon with more than 100 Speed.
Most teams have an average member cost of 12 points. The San Francisco 549ers are most unevenly weighted team, with a standard distribution of 6.99 points. The Canberra Mamoswines are the most evenly weighted, with a standard distribution of 5.06 points.
Only one team does not have a regional or alternate variant of a Pokémon on their roster: the Nimbasa City Ninjasks.
The East Midland Milotics have the fattest roster, claiming both Dondozo and Bellibolt.
Two teams have more than one 2-cost Pokémon in their rosters: Barrow's Biggest Birds and the Nimbasa City Ninjasks, each with 2 members. Four teams have no 2-cost Pokémon at all.
Moltres is the only legendary bird that has not been drafted in season 3.
Tyranitar and Haxorus are the only available pseudo-legendary Pokémon to not be drafted (either directly or as a variant) in season 3.
Frosmoth is the biggest underdog in season 3 so far, having 4 knockouts to its name while only being a 2-point Pokémon.
The Buenos Aires Aggrons and Canberra Mamoswines are tied for having the largest type overlap on their rosters: the Aggrons have 4 Water-types, and the Mamoswines have 4 Electric-types.
6 Pokémon have been drafted more than once in season 3: Altaria, Amoongus, Gastrodon, Goodra-Hisui, Oricorio, and Quaquaval.
help
I have exactly 3 facts, and they're all about how fast teams are.
6-0s happen more often than you'd think. It may even happen to you!
Pivot moves make up approximately 12% of all moves used in season 3. This is because U-turn is the only pivoting move to be widely available outside Pokémon of the same type as the move. This will probably be fixed in generation 10.
Brute Bonnet is the only ancient Paradox Pokémon to not be drafted in season 3 (among those available). However, Amoongus has been. They are very upset by this.
Only two future Paradox Pokémon have not been drafted in season 3: Iron Jugulus and Iron Thorns. Iron Jugulus is resentful that Hydreigon has seen lots of play, but it hasn't.
As usual, Flareon is the only original Eeveelution to not be drafted in season 3.
After 5 generations of competitive relevance, Heatran is still weak to Earthquake.
#holy-heck-pokemon-league contains the letters "OKHO" in order, so Discord suggests it when searching for OKHO.
Donphan and Volcarona are the most-drafted Pokémon in season 3.
252+ Atk Choice Band Quark Drive Iron Hands Wild Charge vs. 252 HP / 252+ Def Dondozo in Electric Terrain: 564-666 (111.9 - 132.1%) -- guaranteed OHKO
Prior to week 6, Zapdos-G had a K/D ratio of 9:2, and both of its deaths were due to recoil.
Wave Crash causes significant recoil because Floatzel travels at approximately 78392 miles per hour when it uses it. Something about slippery otters.
Cyclizar
Ice-types are topping the KO leaderboard. How did this happen?
Froslass has not landed a damaging move in season 3, and has only inflicted damage through Spikes and Destiny Bond.
People can be busy. Please allow 4-6 weeks for updated facts.
The San Francisco 549ers and Scheveningen Slow Bros are tied for winning the most 6-0s of season 3, with two matches each.
Barrow's Biggest Birds and Mew York are tied for winning the most games by surrender, with two matches each.
No Pokémon has fainted due to Confusion in season 3.
No Pokémon has led a single team in every match. However, 11 Pokémon have led in every match they have been fielded, and The Cheyenne Chimchars' Ting-Lu has the highest rate of leading, being fielded first in 66.7% of all of their games.
Aside from the Cheyenne Chimchars, two teams are tied for the most staples (Pokémon fielded every single match): Mew York's Torkoal and Slither Wing, and the Scheveningen Slow Bros' Slowking-G and Corviknight.

View File

@ -14,13 +14,16 @@
let
python = pkgs.python3.withPackages (ps: [
ps.discordpy
ps.mypy
ps.requests
ps.types-requests
]);
in
[
pkgs.nodejs
python
pkgs.sqlite
python.pkgs.python-lsp-server
python.pkgs.pylsp-mypy
];
};
});

View File

@ -18,6 +18,3 @@ https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-33751
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-33998
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34087
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34672
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-36025
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-36096
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-37058

567
index.py
View File

@ -14,22 +14,22 @@ import sys
import typing as t
logging.TRACE = 5
logging.addLevelName(logging.TRACE, "TRACE")
logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE)
logging.trace = partial(logging.log, logging.TRACE)
logging.TRACE = 5 # type: ignore
logging.addLevelName(logging.TRACE, "TRACE") # type: ignore
logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE) # type: ignore
logging.trace = partial(logging.log, logging.TRACE) # type: ignore
class LogFormatter(logging.Formatter):
format = "%(name)s [%(levelname)s] %(message)s"
_format = "%(name)s [%(levelname)s] %(message)s"
FORMATS = {
logging.TRACE: f"\x1b[30;20m{format}\x1b[0m",
logging.DEBUG: f"\x1b[38;20m{format}\x1b[0m",
logging.INFO: f"\x1b[34;20m{format}\x1b[0m",
logging.WARNING: f"\x1b[33;20m{format}\x1b[0m",
logging.ERROR: f"\x1b[31;20m{format}\x1b[0m",
logging.CRITICAL: f"\x1b[31;1m{format}\x1b[0m",
logging.TRACE: f"\x1b[30;20m{_format}\x1b[0m", # type: ignore
logging.DEBUG: f"\x1b[38;20m{_format}\x1b[0m",
logging.INFO: f"\x1b[34;20m{_format}\x1b[0m",
logging.WARNING: f"\x1b[33;20m{_format}\x1b[0m",
logging.ERROR: f"\x1b[31;20m{_format}\x1b[0m",
logging.CRITICAL: f"\x1b[31;1m{_format}\x1b[0m",
}
def format(self, record):
@ -45,29 +45,6 @@ _ch.setFormatter(LogFormatter())
LOG.addHandler(_ch)
TEAMS = {}
_logged_teams = []
def team(player: str) -> str:
"""Maps a username to a defined team."""
if player in TEAMS:
return TEAMS[player]
else:
if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}")
_logged_teams.append(player)
return player
class safelist(list):
def get(self, index, default=None):
try:
return self.__getitem__(index)
except IndexError:
return default
def _init_db(conn: sqlite3.Connection):
def namedtuple_factory(cursor, row):
fields = [column[0] for column in cursor.description]
@ -79,23 +56,24 @@ def _init_db(conn: sqlite3.Connection):
conn.executescript(
"""
CREATE TABLE IF NOT EXISTS moves(
game, turn, player, name, user, target,
UNIQUE(game, turn, player, user)
game, turn, player, pokemon, move, target,
UNIQUE(game, turn, player, pokemon)
);
CREATE TABLE IF NOT EXISTS switches(
game, turn, player, name,
UNIQUE(game, turn, player, name)
game, turn, player, pokemon,
UNIQUE(game, turn, player, pokemon)
);
CREATE TABLE IF NOT EXISTS nicknames(
game, player, name, specie,
game, player, pokemon, specie,
UNIQUE(game, player, specie)
);
CREATE TABLE IF NOT EXISTS knockouts(
game, turn, player, name,
game, turn, player, pokemon,
UNIQUE(game, turn, player)
);
CREATE TABLE IF NOT EXISTS indirect_knockouts(
game, turn, player, name, source, source_user, source_player,
game, turn, player, pokemon,
reason, source, source_player,
UNIQUE(game, turn, player)
);
CREATE TABLE IF NOT EXISTS games(
@ -104,220 +82,377 @@ def _init_db(conn: sqlite3.Connection):
);
-- No good way to ensure idempotence for damage; just re-build it.
DROP TABLE IF EXISTS damage;
CREATE TABLE damage(game, player, name, value);
CREATE TABLE damage(game, player, pokemon, value);
DROP TABLE IF EXISTS indirect_damage;
CREATE TABLE indirect_damage(game, player, name, value);
CREATE TABLE indirect_damage(game, player, pokemon, value);
"""
)
def parse_log(game: str, log: str, into: sqlite3.Connection):
conn = into
# Either the value "p1" or "p2"
PlayerTag = t.NewType("PlayerTag", str)
# A player's name
Player = t.NewType("Player", str)
# A player prefixed with a PlayerTag
TaggedPlayer = t.NewType("TaggedPlayer", str)
# A Pokemon identified by its nickname, if any
Pokemon = t.NewType("Pokemon", str)
# A Pokemon specie
PokemonSpecie = t.NewType("PokemonSpecie", str)
# A Pokemon prefixed with a PlayerTag
TaggedPokemon = t.NewType("TaggedPokemon", str)
def tag(tagged: TaggedPlayer | TaggedPokemon) -> PlayerTag:
return PlayerTag(tagged[0:1])
TEAMS: dict[Player, Player] = {}
_logged_teams: set[Player] = set()
def team(player: Player) -> Player:
"""Maps a username to a defined team."""
if player in TEAMS:
return TEAMS[player]
else:
if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}")
_logged_teams.add(player)
return player
class LogParser:
turn = 0
players = {}
hp = {}
players: dict[PlayerTag, Player] = {}
hp: dict[TaggedPokemon, int] = {}
# ("p2a: Edward", "p1a: Meteo")
# memorises the user of the move that causes environment setting or status,
# and its target
last_move: t.Optional[tuple[str, str]]
# Memorises the user of the move that causes environment setting or status,
# its target, and the move name (for debugging).
last_move: t.Optional[tuple[TaggedPokemon, TaggedPokemon, str]] = None
# ("p1", "Spikes") => "p2a: Frosslas"
last_env_set: dict[tuple[str, str], str] = {}
# Memorises the last hazard set against a player and the causing user.
last_env_set: dict[tuple[PlayerTag, str], TaggedPokemon] = {}
# ("p1a: Meteo", "brn") => "p2a: Edward"
last_status_set: dict[tuple[str, str], str] = {}
# Memorises statuses set on a pokemon and the causing user.
last_status_set: dict[tuple[TaggedPokemon, str], TaggedPokemon] = {}
def resolve_mon(user: str) -> tuple[str, str]:
[player, name] = user.split(": ")
return players[player.strip("ab")], name
def __init__(self, game: str, into: sqlite3.Connection):
self.game = game
self.conn: sqlite3.Connection = into
for line in log.split("\n"):
chunks = line.split("|")[1:]
if not chunks:
continue
def split_pokemon(self, user: TaggedPokemon) -> tuple[Player, Pokemon]:
"""Splits a TaggedPokemon into the owning player and the Pokemon."""
[player, pokemon] = user.split(": ")
return self.players[PlayerTag(player.strip("ab"))], Pokemon(pokemon)
LOG.trace(line)
@t.overload
def specie(self, pokemon: Pokemon, player: Player) -> PokemonSpecie:
"""Resolves the species of a nicknamed Pokemon."""
...
match chunks:
case ["player", id, username, *rest]:
players[id] = username
@t.overload
def specie(self, pokemon: TaggedPokemon) -> PokemonSpecie:
"""Resolves the species of a Pokemon given its Showdown identifier (used
in split_pokemon)."""
...
case ["turn", turn]:
turn = int(turn)
def specie(
self, pokemon: Pokemon | TaggedPokemon, player: t.Optional[Player] = None
) -> PokemonSpecie:
if not player:
[player, pokemon] = self.split_pokemon(TaggedPokemon(pokemon))
return (
self.conn.execute(
"""
SELECT specie
FROM nicknames
WHERE (game, player, pokemon) = (?, ?, ?)
LIMIT 1
""",
(self.game, team(player), pokemon),
)
.fetchall()[0]
.specie
)
case ["move", user, move, target]:
last_move = (user, target)
player, user = resolve_mon(user)
_, target = resolve_mon(target)
conn.execute(
"""
INSERT INTO moves(game, turn, player, name, user, target)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, team(player), move, user, target),
)
def _reset(self):
self.turn = 0
self.players.clear()
self.hp.clear()
self.last_move = None
self.last_env_set.clear()
self.last_status_set.clear()
case ["drag", name, specie, status, *rest]:
hp[name] = int(status.split("/")[0])
def _log_appearance(self, name: TaggedPokemon, specie: str):
case ["switch", name, specie, status, *rest]:
hp[name] = int(status.split("/")[0])
# Also includes gender and formes.
trimmed_specie = PokemonSpecie(specie.split(", ")[0])
player, nickname = self.split_pokemon(name)
player, name = resolve_mon(name)
conn.execute(
"""
INSERT INTO switches(game, turn, player, name)
VALUES (?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, team(player), name),
)
conn.execute(
"""
INSERT INTO nicknames(game, player, name, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, team(player), name, specie.split(", ")[0]),
)
self.conn.execute(
"""
INSERT INTO nicknames(game, player, pokemon, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, team(player), nickname, trimmed_specie),
)
case ["faint", mon]:
player, mon = resolve_mon(mon)
conn.execute(
"""
INSERT INTO knockouts(game, turn, player, name)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, team(player), mon),
)
def parse(self, log: str):
self._reset()
case ["win", player]:
conn.execute(
"""
UPDATE games
SET winner = ?
WHERE id = ?
""",
(team(player), game),
)
for line in log.split("\n"):
chunks = line.split("|")[1:]
if not chunks:
continue
case ["-sidestart", side, env]:
if not last_move:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
last_env_set[(side[0:1], env.replace("move: ", ""))] = last_move[0]
LOG.trace(line) # type: ignore
case ["-status", mon, cond]:
if not last_move or last_move[1] != mon:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
last_status_set[(mon, cond)] = last_move[0]
match chunks:
case ["-damage", mon, status]:
# mon takes direct (non-hazard/condition) damage
# status can be a percentage 70/100 with or without condition,
# or "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{mon} dropped to {new_hp} from {hp[mon]}")
LOG.debug(f"source: {last_move}")
# t.Literal, TaggedPokemon, str, str
case ["drag", name_, specie, status, *rest]:
name = TaggedPokemon(name_)
# resolve to damage source
if last_move[1] != mon:
LOG.warn(
f"{mon} took direct damage but last move was not targeted at them"
)
continue
user = last_move[0]
source_player, source_mon = resolve_mon(user)
self.hp[name] = int(status.split("/")[0])
self._log_appearance(name, specie)
conn.execute(
"""
INSERT INTO damage(game, player, name, value)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, team(source_player), source_mon, hp[mon] - new_hp),
)
# t.Literal, TaggedPokemon
case ["faint", pokemon_]:
pokemon = TaggedPokemon(pokemon_)
hp[mon] = new_hp
case ["-damage", mon, status, from_]:
# mon takes indirect damage
# status can be a percentage 70/100 with or without condition,
# or "0 fnt"
# mon has fainted from an indirect damage source
#
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{mon} dropped to {new_hp} from {from_}")
LOG.debug(f"tracing source for {line}")
source = from_.replace("[from] ", "")
source_user = None
test_hazard = last_env_set.get((mon[0:1], source))
if test_hazard:
source_user = test_hazard
LOG.debug(f"identified hazard source {source_user}")
test_status = last_status_set.get((mon, source))
if test_status:
source_user = test_status
LOG.debug(f"identified move source {source_user}")
if source == "Recoil" or source.startswith("item: "):
LOG.debug(f"identified special source {source}")
source = source.replace("item: ", "")
source_user = "self"
if not source_user:
LOG.error(f"missing source for {line}")
continue
player, pkmn = resolve_mon(mon)
if source_user.startswith("p1") or source_user.startswith("p2"):
source_player, source_mon = resolve_mon(source_user)
else:
source_player = None
if source_player:
conn.execute(
player, _ = self.split_pokemon(pokemon)
self.conn.execute(
"""
INSERT INTO indirect_damage(game, player, name, value)
INSERT INTO knockouts(game, turn, player, pokemon)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, team(source_player), source_mon, hp[mon] - new_hp),
(self.game, self.turn, team(player), self.specie(pokemon)),
)
if status == "0 fnt":
conn.execute(
# t.Literal, TaggedPokemon, str, TaggedPokemon
case ["move", user_, move, target_]:
user = TaggedPokemon(user_)
target = TaggedPokemon(target_)
last_move = (user, target, move)
player, _ = self.split_pokemon(user)
self.conn.execute(
"""
INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player)
VALUES(?, ?, ?, ?, ?, ?, ?)
INSERT INTO moves(game, turn, player, pokemon, move, target)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
game,
turn,
self.game,
self.turn,
team(player),
pkmn,
source,
source_mon,
team(source_player),
self.specie(user),
move,
self.specie(target),
),
)
case ["-heal", mon, status, *rest]:
hp[mon] = int(status.split("/")[0])
# t.Literal, PlayerTag, Player
case ["player", id, username, *rest]:
self.players[PlayerTag(id)] = Player(username)
case _:
# LOG.debug(f"unhandled message {chunks[0]}")
pass
# t.Literal, TaggedPokemon, str
case ["replace", name, specie]:
self._log_appearance(name, specie)
# t.Literal, TaggedPokemon, str, str, t.Optional[str]
case ["switch", name, specie, status, *rest]:
self.hp[name] = int(status.split("/")[0])
# Also includes gender and formes.
trimmed_specie = specie.split(", ")[0]
player, nickname = self.split_pokemon(name)
self._log_appearance(name, specie)
self.conn.execute(
"""
INSERT INTO switches(game, turn, player, pokemon)
VALUES (?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, self.turn, team(player), trimmed_specie),
)
# t.Literal, str
case ["turn", turn]:
self.turn = int(turn)
# t.Literal, Player
case ["win", player]:
self.conn.execute(
"""
UPDATE games
SET winner = ?
WHERE id = ?
""",
(team(player), self.game),
)
case ["-heal", pokemon, status, *rest]:
self.hp[pokemon] = int(status.split("/")[0])
# TODO: track healing done
# t.Literal, TaggedPokemon, str
case ["-damage", pokemon, status]:
# Pokemon takes direct (non-hazard/condition) damage; status
# can be a percentage "70/100" with or without condition, or
# "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {self.hp[pokemon]}")
LOG.debug(f"source: {last_move}")
# resolve to damage source
if last_move[1] != pokemon:
LOG.warning(
f"{pokemon} took direct damage but last move"
f" {last_move[2]} was not targeted at them"
)
continue
damage_source = last_move[0]
source_player, source_nickname = self.split_pokemon(damage_source)
self.conn.execute(
"""
INSERT INTO damage(game, player, pokemon, value)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
self.game,
team(source_player),
self.specie(damage_source),
self.hp[pokemon] - new_hp,
),
)
self.hp[pokemon] = new_hp
# t.Literal, TaggedPokemon, str, str
case ["-damage", pokemon_, status, from_]:
pokemon = TaggedPokemon(pokemon_)
# Pokemon takes indirect damage; status can be a percentage
# "70/100" with or without condition, or "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {from_}")
LOG.debug(f"tracing reason for {line}")
reason = from_.replace("[from] ", "")
source: TaggedPokemon | str | None = None
source_is_pokemon = True
test_hazard = self.last_env_set.get((tag(pokemon), reason))
if test_hazard:
source = test_hazard
LOG.debug(f"identified hazard source {source}")
test_status = self.last_status_set.get((pokemon, reason))
if test_status:
source = test_status
LOG.debug(f"identified move source {source}")
if reason == "Recoil" or reason.startswith("item: "):
LOG.debug(f"identified special source {reason}")
reason = reason.replace("item: ", "")
source = "self"
source_is_pokemon = False
if not source:
LOG.error(f"missing reason for {line}")
continue
player, nickname = self.split_pokemon(pokemon)
if source.startswith("p1") or source.startswith("p2"):
source_player, _ = self.split_pokemon(TaggedPokemon(source))
else:
source_player = None # type: ignore
source_is_pokemon = False
if source_player:
self.conn.execute(
"""
INSERT INTO indirect_damage(game, player, pokemon, value)
VALUES(?, ?, ?, ?)
""",
(
self.game,
team(source_player),
self.specie(TaggedPokemon(source)),
self.hp[pokemon] - new_hp,
),
)
if status == "0 fnt":
self.conn.execute(
"""
INSERT INTO indirect_knockouts(
game, turn, player, pokemon,
reason, source, source_player)
VALUES(?, ?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
self.game,
self.turn,
team(player),
self.specie(pokemon),
reason,
self.specie(TaggedPokemon(source))
if source_is_pokemon
else source,
team(source_player),
),
)
# t.Literal, TaggedPlayer, str
case ["-sidestart", side_, env]:
side = TaggedPlayer(side_)
if not last_move:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_env_set[
(tag(side), env.replace("move: ", ""))
] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-status", pokemon_, cond]:
pokemon = TaggedPokemon(pokemon_)
if not last_move or last_move[1] != pokemon:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_status_set[(pokemon, cond)] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-terastallize", pokemon_, type]:
pokemon = TaggedPokemon(pokemon_)
# TODO
pass
case _:
# LOG.debug(f"unhandled message {chunks[0]}")
pass
@dataclass(frozen=True)
@ -355,7 +490,7 @@ def fetch(replay: str, cache: bool = True) -> Replay:
with replay_file.open(mode="w") as f:
json.dump(data, f)
return Replay(**data)
return Replay(**data) # type: ignore
def main():
@ -427,7 +562,7 @@ def main():
),
)
parse_log(replay.id, replay.log, into=db)
LogParser(replay.id, db).parse(replay.log)
db.commit()
finally:

82
package-lock.json generated
View File

@ -1,82 +0,0 @@
{
"name": "hhirls",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "hhirls",
"version": "1.0.0",
"license": "WTFPL",
"dependencies": {
"@ajhyndman/smogon-calc": "^0.8.0",
"chevrotain": "^10.5.0"
}
},
"node_modules/@ajhyndman/smogon-calc": {
"version": "0.8.0",
"resolved": "https://registry.npmjs.org/@ajhyndman/smogon-calc/-/smogon-calc-0.8.0.tgz",
"integrity": "sha512-jx/gY1uSD70skzE0xE7+lUPp7KxKKqj3PcyRLMCejbd9A68PwnBKfbDP3pW5ILX9Dy+9R9m6OkiPCa9K4qi/pQ==",
"dependencies": {
"@types/node": "^18.14.2"
}
},
"node_modules/@chevrotain/cst-dts-gen": {
"version": "10.5.0",
"resolved": "https://registry.npmjs.org/@chevrotain/cst-dts-gen/-/cst-dts-gen-10.5.0.tgz",
"integrity": "sha512-lhmC/FyqQ2o7pGK4Om+hzuDrm9rhFYIJ/AXoQBeongmn870Xeb0L6oGEiuR8nohFNL5sMaQEJWCxr1oIVIVXrw==",
"dependencies": {
"@chevrotain/gast": "10.5.0",
"@chevrotain/types": "10.5.0",
"lodash": "4.17.21"
}
},
"node_modules/@chevrotain/gast": {
"version": "10.5.0",
"resolved": "https://registry.npmjs.org/@chevrotain/gast/-/gast-10.5.0.tgz",
"integrity": "sha512-pXdMJ9XeDAbgOWKuD1Fldz4ieCs6+nLNmyVhe2gZVqoO7v8HXuHYs5OV2EzUtbuai37TlOAQHrTDvxMnvMJz3A==",
"dependencies": {
"@chevrotain/types": "10.5.0",
"lodash": "4.17.21"
}
},
"node_modules/@chevrotain/types": {
"version": "10.5.0",
"resolved": "https://registry.npmjs.org/@chevrotain/types/-/types-10.5.0.tgz",
"integrity": "sha512-f1MAia0x/pAVPWH/T73BJVyO2XU5tI4/iE7cnxb7tqdNTNhQI3Uq3XkqcoteTmD4t1aM0LbHCJOhgIDn07kl2A=="
},
"node_modules/@chevrotain/utils": {
"version": "10.5.0",
"resolved": "https://registry.npmjs.org/@chevrotain/utils/-/utils-10.5.0.tgz",
"integrity": "sha512-hBzuU5+JjB2cqNZyszkDHZgOSrUUT8V3dhgRl8Q9Gp6dAj/H5+KILGjbhDpc3Iy9qmqlm/akuOI2ut9VUtzJxQ=="
},
"node_modules/@types/node": {
"version": "18.16.1",
"resolved": "https://registry.npmjs.org/@types/node/-/node-18.16.1.tgz",
"integrity": "sha512-DZxSZWXxFfOlx7k7Rv4LAyiMroaxa3Ly/7OOzZO8cBNho0YzAi4qlbrx8W27JGqG57IgR/6J7r+nOJWw6kcvZA=="
},
"node_modules/chevrotain": {
"version": "10.5.0",
"resolved": "https://registry.npmjs.org/chevrotain/-/chevrotain-10.5.0.tgz",
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"dependencies": {
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View File

@ -1,17 +0,0 @@
{
"name": "hhirls",
"version": "1.0.0",
"description": "Pokemon Showdown data processing, mostly for HHIRLLL's Pokemon league. Ugly as fuck.",
"main": "calc.js",
"type": "module",
"scripts": {
"calc": "node calc_main.js",
"test": "node -e 'import(\"./calc.js\").then(mod => mod.test())'"
},
"author": "",
"license": "WTFPL",
"dependencies": {
"@ajhyndman/smogon-calc": "^0.8.0",
"chevrotain": "^10.5.0"
}
}