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5f9ae3e145
Author | SHA1 | Date | |
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5f9ae3e145 | |||
83093f8c81 | |||
e1b5d3abb0 | |||
ef70128552 | |||
73554214f7 | |||
97776d7c2d | |||
e597fedc2f |
@ -18,3 +18,9 @@ usage: hhirlstats [-h] [-v] [-c] [-Q {gametime,moves,nicknames,playtime,usage}]
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Recommended to cache replays (`-c`) to save issuing requests to Showdown on every query.
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Run the program once with all your replays (or once for each replay), then start querying.
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## Future work
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- include timestamps in logs to correlate KOs with the mon that KOed
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- calculate gametime based on active turns rather than moves used
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- also solves the issue where paralyzed/confused turns are not counted
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@ -12,3 +12,4 @@ https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-29698
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https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-30488
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https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-30858
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https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-31241
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https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-31809
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179
main.py
179
main.py
@ -46,17 +46,21 @@ def _init_db(conn: sqlite3.Connection):
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UNIQUE(game, turn, player, user)
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);
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CREATE TABLE IF NOT EXISTS switches(
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game, turn, name,
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UNIQUE(game, turn, name)
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game, turn, player, name,
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UNIQUE(game, turn, player, name)
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);
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CREATE TABLE IF NOT EXISTS nicknames(
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game, player, name, specie,
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UNIQUE(game,player, specie)
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UNIQUE(game, player, specie)
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);
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"""
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)
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conn.execute(
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"""
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CREATE TABLE IF NOT EXISTS knockouts(
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game, turn, player, name,
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UNIQUE(game, turn, player)
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);
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CREATE TABLE IF NOT EXISTS games(
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id, p1, p2, format, uploadtime,
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UNIQUE(id)
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)
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"""
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)
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@ -96,11 +100,11 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
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player, name = resolve_mon(name)
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conn.execute(
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"""
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INSERT INTO switches(game, turn, name)
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VALUES (?, ?, ?)
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INSERT INTO switches(game, turn, player, name)
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VALUES (?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(game, turn, name),
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(game, turn, player, name),
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)
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conn.execute(
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"""
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@ -110,116 +114,20 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
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""",
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(game, player, name, specie.split(", ")[0]),
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)
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case ["faint", mon]:
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player, mon = resolve_mon(mon)
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conn.execute(
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"""
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INSERT INTO knockouts(game, turn, player, name)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(game, turn, player, mon),
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)
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case _:
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debug(f"unhandled message {chunks[0]}")
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QUERIES = ["gametime", "moves", "nicknames", "playtime", "usage"]
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def query(type: str, conn: sqlite3.Connection):
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match type:
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case "gametime":
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print("Longest games")
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print("=============")
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for row in conn.execute(
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"""
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SELECT game, MAX(turn) AS n
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FROM moves
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GROUP BY game
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ORDER BY n DESC
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LIMIT 5
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"""
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):
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replay = fetch(row.game, cache=True)
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print(f"{replay.p1} vs {replay.p2}: {row.n} turns")
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case "moves":
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print("Move usage overall")
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print("==================")
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for row in conn.execute(
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"""
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SELECT name, COUNT(*) AS n
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FROM moves
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GROUP BY name
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ORDER BY n DESC, name
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LIMIT 10
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"""
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):
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print(f"{row.name}: {row.n}")
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case "nicknames":
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print("Nickname usage per player")
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print("=========================")
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for row_p in conn.execute("SELECT DISTINCT player FROM nicknames"):
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print(row_p.player)
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for row_s in conn.execute(
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"SELECT DISTINCT specie FROM nicknames WHERE player = ?",
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(row_p.player,),
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):
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print(f" {row_s.specie}: ", end="")
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names = []
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for row in conn.execute(
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"""
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SELECT player, specie, name, count(game) AS n
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FROM nicknames
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WHERE player = ? AND specie = ?
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GROUP BY player, specie, name
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ORDER BY player, specie, name
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""",
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(row_p.player, row_s.specie),
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):
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names.append(f"{row.name} (x{row.n})")
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print(*names, sep=", ")
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case "playtime":
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print("Active playtime per Pokemon")
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print("===========================")
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for row in conn.execute(
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"""
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SELECT m.player, k.specie, COUNT(m.name) AS n
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FROM moves m
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LEFT JOIN nicknames k ON (m.game, m.player, m.user) = (k.game, k.player, k.name)
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GROUP BY k.specie, m.player
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ORDER BY n DESC, k.specie, m.player
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LIMIT 10
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"""
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):
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print(f"{row.specie} ({row.player}): {row.n} turns")
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case "usage":
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print("Pokemon usage per player")
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print("========================")
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games = {
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r.player: r.n
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for r in conn.execute(
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"""
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SELECT player, COUNT(m.game) AS n
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FROM (SELECT DISTINCT player, game FROM moves) m
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GROUP BY player
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"""
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)
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}
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for row_p in conn.execute("SELECT DISTINCT player FROM nicknames"):
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print(row_p.player)
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for row_s in conn.execute(
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"""
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SELECT specie, COUNT(game) AS n
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FROM nicknames
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WHERE player = ?
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GROUP BY specie
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ORDER BY n DESC, specie
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""",
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(row_p.player,),
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):
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print(
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f" {row_s.specie}: {row_s.n}"
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f" ({row_s.n / games[row_p.player] * 100:.2f}%)"
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)
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case _:
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error(f"unknown query {type}")
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@dataclass(frozen=True)
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class Replay:
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id: str
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@ -266,13 +174,7 @@ def main():
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"-v", "--verbose", action="store_true", help="add debugging info"
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)
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parser.add_argument("-c", "--cache", action="store_true", help="cache replays")
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parser.add_argument(
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"-Q",
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"--query",
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choices=QUERIES,
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help="run query instead of download",
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)
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parser.add_argument("replay", nargs="*", help="replay ID or URL")
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parser.add_argument("replay", nargs="+", help="replay ID or URL")
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args = parser.parse_args(sys.argv[1:])
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logging.basicConfig(level=logging.DEBUG if args.verbose else logging.INFO)
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@ -281,23 +183,24 @@ def main():
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db = sqlite3.connect("data.db")
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_init_db(db)
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if args.query:
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query(args.query, db)
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else:
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if not args.replay:
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parser.print_usage()
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print(f"{APP}: error: either query or replay arguments are required")
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sys.exit(1)
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for r in args.replay:
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try:
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replay = fetch(r, cache=args.cache)
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except Exception as e:
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error(f"bad replay {r}")
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continue
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for r in args.replay:
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try:
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replay = fetch(r, cache=args.cache)
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except Exception as e:
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error(f"bad replay {r}")
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continue
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db.execute(
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"""
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INSERT INTO games(id, p1, p2, format, uploadtime)
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VALUES (?, ?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(replay.id, replay.p1, replay.p2, replay.format, replay.uploadtime),
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)
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parse_log(replay.id, replay.log, into=db)
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db.commit()
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parse_log(replay.id, replay.log, into=db)
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db.commit()
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finally:
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db.close()
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