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..

50 Commits

Author SHA1 Message Date
d9d8151c74
add more future work for s4? 2023-05-21 22:20:11 +10:00
5f5603fff7
fix parsing of Thunder / Thunder Punch 2023-04-27 12:34:48 +10:00
ce70a9fb4d
capture stderr on good calculations 2023-04-27 12:30:48 +10:00
ea2285ed1d
update help 2023-04-27 12:16:09 +10:00
6c7d61f916
fix support for mega/formes 2023-04-27 12:11:39 +10:00
2acbf9945c
support tera 2023-04-27 12:11:36 +10:00
6aa1cac328
disallow "in through <screen>" 2023-04-27 11:58:02 +10:00
0b163e8ffd
escape regex tokens 2023-04-27 11:57:44 +10:00
01cf81f930
fix terrain passing 2023-04-27 11:48:40 +10:00
4692ffa259
fix calculator help 2023-04-27 11:41:56 +10:00
53ece70381
add calculator help 2023-04-27 11:31:54 +10:00
fa96d88964
auto-delete errors faster 2023-04-27 11:26:03 +10:00
cf3906be94
support abilities in calc 2023-04-27 11:24:17 +10:00
64cf863437
fix logging 2023-04-27 11:23:48 +10:00
c239aadfaf
fix ID lookup for pre-validation 2023-04-27 11:17:31 +10:00
c75258a868
update readme 2023-04-27 10:41:28 +10:00
70141b162f
fix typing and generation-based matching 2023-04-27 10:38:19 +10:00
6d92cb4deb
add pre-checking 2023-04-27 09:51:42 +10:00
32e142b8cb
fix gen 2023-04-27 09:51:41 +10:00
c6249b1b9b
use smogon calc re-publish 2023-04-27 09:45:47 +10:00
4f1e84ba8e
auto-delete error messages 2023-04-26 17:31:51 +10:00
225cac02c0
use smogon calc from master 2023-04-26 17:28:56 +10:00
a1f2f175cd
fix error forwarding 2023-04-26 17:20:44 +10:00
4b07aeb10c
fix formatting 2023-04-26 17:19:36 +10:00
699a833285
fix parse and reply 2023-04-26 17:16:48 +10:00
648deb83db
handle error 2023-04-26 17:12:24 +10:00
a926461f8f
fix args 2023-04-26 17:07:30 +10:00
a65137307b
fix self 2023-04-26 17:04:36 +10:00
0afca583b0
fix command parsing 2023-04-26 17:03:46 +10:00
dc668c67a0
add Showdown calculator 2023-04-26 17:01:02 +10:00
bf1793e561
leaguefacts 2023-04-26 11:19:27 +10:00
d6c249199d
leaguefacts randomness 2023-04-18 13:29:59 +10:00
0d46b82beb
leaguefacts 2023-04-18 13:12:30 +10:00
dab02cfe18 leaguefacts 2023-04-18 12:07:23 +10:00
6126db5fe0
leaguefacts 2023-04-15 11:48:50 +10:00
e9b6ec4b5d
seed random once on init 2023-04-15 11:44:59 +10:00
25a347cd88
leaguefacts 2023-04-15 11:44:39 +10:00
3b9f9d58a6
leaguefacts 2023-04-15 11:42:58 +10:00
55d227d05d
fix db name 2023-04-10 10:05:53 +10:00
4f7a9b642e
leaguefacts 2023-04-10 10:04:37 +10:00
57f249d028
leaguefacts 2023-04-10 09:47:07 +10:00
5d67b7aaa8
add game 5.3 2023-04-09 13:05:30 +10:00
49407f0c45
leaguefacts 2023-04-08 16:55:05 +10:00
fd4ac1d544
leaguefacts 2023-04-08 16:53:23 +10:00
73a31d7b99
add games 5.1 and 5.2 2023-04-08 16:53:08 +10:00
a8730ed579
leaguefacts 2023-04-08 09:50:32 +10:00
dfc1093b39
log complete update 2023-04-07 10:13:45 +10:00
29df16ecd3
fix move command 2023-04-07 10:13:11 +10:00
6b36720c37
add bot 2023-04-07 10:10:49 +10:00
39f412c0fe
move main file 2023-04-07 10:10:49 +10:00
11 changed files with 1005 additions and 361 deletions

145
.gitignore vendored
View File

@ -11,3 +11,148 @@ htmlcov
*.db *.db
cache/ cache/
token token
# Created by https://www.toptal.com/developers/gitignore/api/node
# Edit at https://www.toptal.com/developers/gitignore?templates=node
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
*.pid
*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
*.lcov
# nyc test coverage
.nyc_output
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
.grunt
# Bower dependency directory (https://bower.io/)
bower_components
# node-waf configuration
.lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
# Optional eslint cache
.eslintcache
# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
.rts2_cache_es/
.rts2_cache_umd/
# Optional REPL history
.node_repl_history
# Output of 'npm pack'
*.tgz
# Yarn Integrity file
.yarn-integrity
# dotenv environment variable files
.env
.env.development.local
.env.test.local
.env.production.local
.env.local
# parcel-bundler cache (https://parceljs.org/)
.cache
.parcel-cache
# Next.js build output
.next
out
# Nuxt.js build / generate output
.nuxt
dist
# Gatsby files
.cache/
# Comment in the public line in if your project uses Gatsby and not Next.js
# https://nextjs.org/blog/next-9-1#public-directory-support
# public
# vuepress build output
.vuepress/dist
# vuepress v2.x temp and cache directory
.temp
# Docusaurus cache and generated files
.docusaurus
# Serverless directories
.serverless/
# FuseBox cache
.fusebox/
# DynamoDB Local files
.dynamodb/
# TernJS port file
.tern-port
# Stores VSCode versions used for testing VSCode extensions
.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*
### Node Patch ###
# Serverless Webpack directories
.webpack/
# Optional stylelint cache
# SvelteKit build / generate output
.svelte-kit
# End of https://www.toptal.com/developers/gitignore/api/node

View File

@ -3,6 +3,8 @@
Pokemon Showdown data processing, mostly for HHIRLLL's Pokemon league. Ugly as Pokemon Showdown data processing, mostly for HHIRLLL's Pokemon league. Ugly as
fuck. fuck.
Also includes a bot to automate replay ingestion and provide misc utilities.
## Requirements ## Requirements
- Python with sqlite - Python with sqlite
@ -40,3 +42,14 @@ whatever SQL queries against the data file (default `data.db`) you want.
- include timestamps in logs to correlate KOs with the mon that KOed - include timestamps in logs to correlate KOs with the mon that KOed
- calculate gametime based on active turns rather than moves used - calculate gametime based on active turns rather than moves used
- also solves the issue where paralyzed/confused turns are not counted - also solves the issue where paralyzed/confused turns are not counted
- use asyncio in bot
- allow for entering unplayed forfeits
- easy correction of game drift (e.g., two games played for a single team in a week)
- collect stats on teras and megas
- inline common queries into the base database as views
- channel filtering for replay collection
- move/damage tracking:
- delayed damage (Future Sight and co)
- self-damage misattribution (Belly Drum, possibly Explosion)
- indirect status (Toxic Spikes)
- weather?

117
bot.py
View File

@ -1,18 +1,22 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
from collections import deque
from discord.utils import setup_logging from discord.utils import setup_logging
from typing import Optional
import argparse import argparse
import discord import discord
import logging import logging
import os.path
import random
import re import re
import shutil import shutil
import subprocess as sp import subprocess as sp
discord.utils.setup_logging() discord.utils.setup_logging()
_log = logging.getLogger("statbot") _log = logging.getLogger(__name__)
_GAMES = "games.txt" _GAMES = "games.txt"
_DB = "holy-heck2.db" _DB = "holy-heck.db"
_DB_DEST = f"/var/lib/grafana/{_DB}" _DB_DEST = f"/var/lib/grafana/{_DB}"
@ -39,16 +43,103 @@ def _update_db():
class BotClient(discord.Client): class BotClient(discord.Client):
def __init__(
self,
intents: discord.Intents,
leaguefacts: Optional[list[str]] = None,
):
super().__init__(intents=intents)
self._recentfacts = deque(maxlen=min(len(leaguefacts) - 1, 5))
self._leaguefacts = leaguefacts or []
self._leaguefacts.append(
f"I know {len(self._leaguefacts)} leaguefacts but you'll never see most of them."
)
random.seed()
async def on_ready(self): async def on_ready(self):
_log.info(f"ready as {self.user}") _log.info(f"ready as {self.user}")
async def on_message(self, message: discord.Message): async def on_message(self, message: discord.Message):
content = message.content content = message.content
if re.match("https://replay.pokemonshowdown.com/dl-.*", content): if self.is_command(message):
_log.info(f"Recognised {content} as a League game") await self.on_command(message)
_write_game(content) elif self.is_replay(message):
await self.on_replay(message)
elif self.is_leaguefact(message):
await self.on_leaguefact(message)
def is_command(self, message: discord.Message) -> bool:
return message.content.startswith("%")
async def on_command(self, message: discord.Message):
match re.split(" +", message.content):
case ["%calc?"] | ["%calc", "?"]:
await message.reply(content=self._help_calculate())
case ["%calc", *args]:
try:
calc = await self._calculate(args)
await message.reply(content=calc.strip())
except Exception as e:
_log.exception("running calculation")
await message.reply(
content="```\n" + str(e) + "\n```", delete_after=10
)
case _:
_log.info(f"Unrecognised command {message.content}")
await message.reply(content="Unrecognised command.")
def _help_calculate(self) -> str:
return (
"Run Showdown damage calculations.\n"
"Example format:\n"
"` %calc -2 8 SpA Choice Specs Torkoal Overheat vs. 252 HP / 4+ SpD Assault Vest Abomasnow in Sun through Light Screen`\n"
"Supported: attacker/defender boosts, EVs, tera, item, ability, species; weather/terrain; screens."
"Not supported (popular): non-default multi hits; hazards."
)
async def _calculate(self, args: list[str]) -> str:
proc = sp.run(
["node", "calc_main.js", "--"] + args, stdout=sp.PIPE, stderr=sp.PIPE
)
stderr = proc.stderr.decode().strip()
if proc.returncode != 0:
raise Exception(stderr)
if stderr:
_log.warning(f"running calculation '{args}': {stderr}")
return proc.stdout.decode()
def is_replay(self, message: discord.Message) -> bool:
if re.match("https://replay.pokemonshowdown.com/dl-.*", message.content):
return True
return False
async def on_replay(self, message: discord.Message):
_log.info(f"Recognised {message.content} as a League game")
_write_game(message.content)
_update_db() _update_db()
def is_leaguefact(self, message: discord.Message) -> bool:
return message.content.lower() in ["leaguefact", "leaguefacts"]
async def on_leaguefact(self, message: discord.Message):
_log.info("leaguefact requested")
fact = self._select_leaguefact()
if fact:
await message.channel.send(f"Did you know? {fact}")
else:
await message.channel.send("There are no league facts.")
def _select_leaguefact(self) -> Optional[str]:
if not self._leaguefacts:
return None
choice = None
while True:
choice = random.choice(self._leaguefacts)
if choice not in self._recentfacts:
break
self._recentfacts.append(choice)
return choice
def main(): def main():
parser = argparse.ArgumentParser() parser = argparse.ArgumentParser()
@ -59,12 +150,26 @@ def main():
default="token", default="token",
help="file containing Discord API token", help="file containing Discord API token",
) )
parser.add_argument(
"-f",
"--facts",
metavar="FILE",
default="facts.txt",
help="file containing leagefacts",
)
args = parser.parse_args() args = parser.parse_args()
facts = []
if os.path.exists(args.facts):
with open(args.facts) as f:
for line in f:
facts.append(line)
intents = discord.Intents.default() intents = discord.Intents.default()
intents.message_content = True intents.message_content = True
client = BotClient(intents=intents) client = BotClient(leaguefacts=facts, intents=intents)
with open(args.token_file) as f: with open(args.token_file) as f:
token = f.read().strip() token = f.read().strip()
client.run(token, log_handler=None) client.run(token, log_handler=None)

364
calc.js Normal file
View File

@ -0,0 +1,364 @@
import {
calculate,
toID,
Field,
Generations,
Move,
Pokemon,
Result,
} from "@ajhyndman/smogon-calc";
import assert from "assert";
import { createToken, Lexer } from "chevrotain";
const gen = Generations.get(9);
/**
* @param {string} text
* @return {string}
*/
function escapeRegExp(text) {
return text.replace(/[\\^$*+?.()|[\]{}]/g, "\\$&");
}
/**
* Creates a lexer.
*
* @returns {Lexer}
*/
function buildLexer() {
const Boost = createToken({ name: "Boost", pattern: /[+-]\d+/ });
const EV = createToken({ name: "EV", pattern: /\d+[+-]?/ });
const Stat = createToken({
name: "Stat",
pattern: /HP|Atk|Def|SpA|SpD|Spe/,
});
const Item = createToken({
name: "Item",
pattern: new RegExp(
[...gen.items].map((i) => escapeRegExp(i.name)).join("|")
),
});
const Ability = createToken({
name: "Ability",
pattern: new RegExp(
[...gen.abilities].map((a) => escapeRegExp(a.name)).join("|")
),
});
const Pokemon = createToken({
name: "Pokemon",
pattern: new RegExp(
[...gen.species]
.flatMap((s) => [
// Important: formes are expanded first because the parser takes the
// first match, and the original species is always a subset of a
// forme.
...(s.otherFormes || []).map(escapeRegExp),
escapeRegExp(s.name),
])
.join("|")
),
});
const Move = createToken({
name: "Move",
pattern: new RegExp(
[...gen.moves]
.map((m) => escapeRegExp(m.name))
.sort((a, b) => b.length - a.length)
.join("|")
),
});
const whitespace = createToken({
name: "Whitespace",
pattern: /\s+/,
group: Lexer.SKIPPED,
});
const div = createToken({
name: "div",
pattern: "/",
group: Lexer.SKIPPED,
});
const vs = createToken({
name: "vs",
pattern: /vs\.?/,
});
const teraEnter = createToken({
name: "teraEnter",
pattern: "Tera",
push_mode: "tera_mode",
});
const Tera = createToken({
name: "Tera",
pattern: new RegExp(
[...gen.types].map((t) => escapeRegExp(t.name)).join("|")
),
pop_mode: true,
});
const terrainEnter = createToken({
name: "terrainEnter",
pattern: "in",
push_mode: "terrain_mode",
});
const Weather = createToken({
name: "Weather",
pattern: /Sun|Rain|Sand|Snow/,
pop_mode: true,
});
const Terrain = createToken({
name: "Terrain",
pattern: /(Electric|Grassy|Misty|Psychic) Terrain/,
pop_mode: true,
});
const screenEnter = createToken({
name: "screenEnter",
pattern: "through",
push_mode: "screen_mode",
});
return new Lexer({
modes: {
default_mode: [
whitespace,
div,
vs,
Boost,
EV,
Stat,
Item,
Ability,
Pokemon,
Move,
teraEnter,
terrainEnter,
screenEnter,
],
tera_mode: [whitespace, Tera],
terrain_mode: [whitespace, Weather, Terrain],
screen_mode: [whitespace, Move],
},
defaultMode: "default_mode",
});
}
/**
* @generator
* @template T item type
* @param {T[]} arr
* @yields {T} item
*/
function* iterate(arr) {
for (const a of arr) {
yield a;
}
}
/**
* @param {string} type token type
* @param {import("chevrotain").IToken} token token
* @return {string} matched token
*/
function unwrapToken(type, token) {
assert(
token.tokenType.name == type,
`expected token ${type}, got ${token.tokenType.name}`
);
return token.image;
}
const POS_NATURES = {
atk: "Adamant",
def: "Bold",
spa: "Modest",
spd: "Calm",
spe: "Jolly",
};
const NEG_NATURES = {
atk: "Modest",
def: "Lonely",
spa: "Adamant",
spd: "Rash",
spe: "Brave",
};
/**
* Parses a Smogon calculator output:
*
* -2 8 SpA Choice Specs Torkoal vs.
* 252 HP / 4+ SpD Assault Vest Abomasnow
* in Sun
* through Light Screen
*
* @param {string} line textual line
* @return {Result} calculation result
*/
function parseAndCalculate(line) {
const lexer = buildLexer();
const result = lexer.tokenize(line);
if (result.errors && result.errors.length > 0) {
console.error("Unparsed tokens: %o", result.errors);
}
/** @type {string} */
var attacker;
/** @type {string} */
var defender;
/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
var attackerOpts = {};
/** @type {import("@ajhyndman/smogon-calc").State.Pokemon} */
var defenderOpts = {};
/** @type {string} */
var move;
/** @type {import("@ajhyndman/smogon-calc").State.Field} */
var field = {};
// Tokenising state.
var isAttacker = true;
var it = iterate(result.tokens);
const opts = () => (isAttacker ? attackerOpts : defenderOpts);
while (true) {
let item = it.next().value;
if (!item) break;
switch (item.tokenType.name) {
case "Boost":
{
let boost = unwrapToken("Boost", item);
let ev = unwrapToken("EV", it.next().value);
let stat = unwrapToken("Stat", it.next().value).toLowerCase();
opts().boosts = { [stat]: parseInt(boost), ...opts().boosts };
opts().evs = { [stat]: parseInt(ev), ...opts().evs };
if (ev.endsWith("+")) {
opts().nature = POS_NATURES[stat];
} else if (ev.endsWith("-")) {
opts().nature = NEG_NATURES[stat];
}
}
break;
case "EV":
{
let ev = unwrapToken("EV", item);
let stat = unwrapToken("Stat", it.next().value).toLowerCase();
opts().evs = { [stat]: parseInt(ev), ...opts().evs };
if (ev.endsWith("+")) {
opts().nature = POS_NATURES[stat];
} else if (ev.endsWith("-")) {
opts().nature = NEG_NATURES[stat];
}
}
break;
case "Item":
opts().item = unwrapToken("Item", item);
break;
case "Ability":
opts().ability = unwrapToken("Ability", item);
break;
case "Pokemon":
{
let name = unwrapToken("Pokemon", item);
if (isAttacker) attacker = name;
else defender = name;
}
break;
case "Move":
move = unwrapToken("Move", item);
break;
case "teraEnter":
opts().teraType = unwrapToken("Tera", it.next().value);
break;
case "terrainEnter":
{
let next = it.next().value;
switch (next.tokenType.name) {
case "Weather":
field.weather = next.image;
break;
case "Terrain":
field.terrain = next.image.replace(" Terrain", "");
break;
default:
throw Error(
`Unhandled field condition ${next.tokenType.name}: ${next.image}`
);
}
}
break;
case "screenEnter":
{
let screen = unwrapToken("Move", it.next().value);
field.defenderSide = field.defenderSide || {};
field.defenderSide.isLightScreen = screen === "Light Screen";
field.defenderSide.isReflect = screen === "Reflect";
field.defenderSide.isAuroraVeil = screen === "Aurora Veil";
field.defenderSide.is;
}
break;
case "vs":
isAttacker = false;
break;
default:
console.error("unmatched token type: %s", item.tokenType.name);
break;
}
}
// Pre-checking before the calculator throws unreadable errors.
if (!gen.species.get(toID(attacker)))
throw Error(`No species named ${attacker}`);
if (!gen.species.get(toID(defender)))
throw Error(`No species named ${defender}`);
if (!gen.moves.get(toID(move))) throw Error(`No move named ${move}`);
return calculate(
gen,
new Pokemon(gen, attacker, attackerOpts),
new Pokemon(gen, defender, defenderOpts),
new Move(gen, move),
new Field(field)
);
}
function test() {
const text =
"-2 8 SpA Choice Specs Torkoal Overheat vs. 252 HP / 4+ SpD Assault Vest Abomasnow in Sun through Light Screen";
var res = parseAndCalculate(text);
assert(res.attacker.boosts.spa === -2, "should have -2 SpA");
assert(res.attacker.evs.spa === 8, "should have 8 SpA EVs");
assert(res.attacker.item === "Choice Specs", "should have Choice Specs");
assert(res.attacker.name === "Torkoal", "should be Torkoal");
assert(res.move.name === "Overheat", "should be Overheat");
assert(res.defender.evs.hp === 252, "should have 252 HP EVs");
assert(res.defender.evs.spd === 4, "should have 4 SpD EVs");
assert(res.field.weather === "Sun", "should be in sun");
assert(
res.desc().replace(/:.*/, "") === text,
"non-damage text should be equivalent to input"
);
res = parseAndCalculate("Tera Electric Iron Hands Wild Charge vs Basculin");
assert(res.attacker.teraType === "Electric", "should parse tera type");
res = parseAndCalculate("Gallade-Mega Triple Axel vs Gligar");
assert(res.attacker.name === "Gallade-Mega", "should parse Mega forme");
res = parseAndCalculate("Zoroark-Hisui Night Slash vs Golem");
assert(res.attacker.name === "Zoroark-Hisui", "should parse regional forme");
res = parseAndCalculate("Ditto Thunder Punch vs. Avalugg");
assert(
res.move.name === "Thunder Punch",
"should match entire move that is a superset of another move"
);
}
export { parseAndCalculate, test };

8
calc_main.js Normal file
View File

@ -0,0 +1,8 @@
import { parseAndCalculate } from "./calc.js";
// FIXME: issue with using execArgv.
let args = process.argv.slice(2);
if (args[0] === "--") args = args.slice(1);
const line = args.join(" ");
const res = parseAndCalculate(line);
console.log(res.fullDesc());

45
facts.txt Normal file
View File

@ -0,0 +1,45 @@
The Canberra Mamoswines have fielded the most unique Pokémon, with 16. The Cheyenne Chimchars have fielded the least, with 6.
The Raleigh County Revavrooms have drafted the most unique Pokémon, with 18. The Cheyenne Chimchars have drafted the least, with 10.
Barrow's Biggest Birds have made the most free agency exchanges so far, with 2 exchanges totalling 6 members.
Despite their name, Barrow's Biggest Birds do not currently possess any of largest birds in season 3, and have only had at most three birds on their roster. They briefly had the tallest drafted bird, Quaquaval, but exchanged them in week 3.
The Raleigh County Revavrooms conducted the single largest free agency exchange of season 3 in week 3, replacing eight members of their roster.
The Canberra Mamoswines are the slowest team, with an average of 65 Speed across their roster. The Buenos Aires Aggrons are the fastest, with an average of 84.6 Speed.
The Nimbasa City Ninjasks have the greatest Speed differential between their fastest and slowest members, of 112 points. Emily's Eevees and the Raleigh County Revavrooms are tied for the lowest differential, of 72 points.
The Raleigh County Revavrooms have the largest roster, with up to 13 bodies across their 10 members. Prior to week 6, the Buenos Aires Aggrons had the most heads, with 14.
As of week 4, Emily's Eevees have the fewest limbs in season 3, with only 24. Only two of their members are in the Amporphous egg group.
The Nimbasa City Ninjasks and the Scheveningen Slow Brows are tied for the most Toxic roster, with 2 Pokémon each capable of learning the move.
Prior to week 6, Cerluedge had more kills than all other Fire-type Pokémon combined that aren't some kind of Volcarona, as befitting of its ability, Flash Fire.
Landorus is the only Force of Nature that has not been drafted in season 3.
No Therian-Forme Forces of Nature have been drafted in season 3.
Emily's Eevees is the only roster to not have a Pokémon with more than 100 Speed.
Most teams have an average member cost of 12 points. The San Francisco 549ers are most unevenly weighted team, with a standard distribution of 6.99 points. The Canberra Mamoswines are the most evenly weighted, with a standard distribution of 5.06 points.
Only one team does not have a regional or alternate variant of a Pokémon on their roster: the Nimbasa City Ninjasks.
The East Midland Milotics have the fattest roster, claiming both Dondozo and Bellibolt.
Two teams have more than one 2-cost Pokémon in their rosters: Barrow's Biggest Birds and the Nimbasa City Ninjasks, each with 2 members. Four teams have no 2-cost Pokémon at all.
Moltres is the only legendary bird that has not been drafted in season 3.
Tyranitar and Haxorus are the only available pseudo-legendary Pokémon to not be drafted (either directly or as a variant) in season 3.
Frosmoth is the biggest underdog in season 3 so far, having 4 knockouts to its name while only being a 2-point Pokémon.
The Buenos Aires Aggrons and Canberra Mamoswines are tied for having the largest type overlap on their rosters: the Aggrons have 4 Water-types, and the Mamoswines have 4 Electric-types.
6 Pokémon have been drafted more than once in season 3: Altaria, Amoongus, Gastrodon, Goodra-Hisui, Oricorio, and Quaquaval.
help
I have exactly 3 facts, and they're all about how fast teams are.
6-0s happen more often than you'd think. It may even happen to you!
Pivot moves make up approximately 12% of all moves used in season 3. This is because U-turn is the only pivoting move to be widely available outside Pokémon of the same type as the move. This will probably be fixed in generation 10.
Brute Bonnet is the only ancient Paradox Pokémon to not be drafted in season 3 (among those available). However, Amoongus has been. They are very upset by this.
Only two future Paradox Pokémon have not been drafted in season 3: Iron Jugulus and Iron Thorns. Iron Jugulus is resentful that Hydreigon has seen lots of play, but it hasn't.
As usual, Flareon is the only original Eeveelution to not be drafted in season 3.
After 5 generations of competitive relevance, Heatran is still weak to Earthquake.
#holy-heck-pokemon-league contains the letters "OKHO" in order, so Discord suggests it when searching for OKHO.
Donphan and Volcarona are the most-drafted Pokémon in season 3.
252+ Atk Choice Band Quark Drive Iron Hands Wild Charge vs. 252 HP / 252+ Def Dondozo in Electric Terrain: 564-666 (111.9 - 132.1%) -- guaranteed OHKO
Prior to week 6, Zapdos-G had a K/D ratio of 9:2, and both of its deaths were due to recoil.
Wave Crash causes significant recoil because Floatzel travels at approximately 78392 miles per hour when it uses it. Something about slippery otters.
Cyclizar
Ice-types are topping the KO leaderboard. How did this happen?
Froslass has not landed a damaging move in season 3, and has only inflicted damage through Spikes and Destiny Bond.
People can be busy. Please allow 4-6 weeks for updated facts.
The San Francisco 549ers and Scheveningen Slow Bros are tied for winning the most 6-0s of season 3, with two matches each.
Barrow's Biggest Birds and Mew York are tied for winning the most games by surrender, with two matches each.
No Pokémon has fainted due to Confusion in season 3.
No Pokémon has led a single team in every match. However, 11 Pokémon have led in every match they have been fielded, and The Cheyenne Chimchars' Ting-Lu has the highest rate of leading, being fielded first in 66.7% of all of their games.
Aside from the Cheyenne Chimchars, two teams are tied for the most staples (Pokémon fielded every single match): Mew York's Torkoal and Slither Wing, and the Scheveningen Slow Bros' Slowking-G and Corviknight.

View File

@ -14,16 +14,13 @@
let let
python = pkgs.python3.withPackages (ps: [ python = pkgs.python3.withPackages (ps: [
ps.discordpy ps.discordpy
ps.mypy
ps.requests ps.requests
ps.types-requests
]); ]);
in in
[ [
pkgs.nodejs
python python
pkgs.sqlite pkgs.sqlite
python.pkgs.python-lsp-server
python.pkgs.pylsp-mypy
]; ];
}; };
}); });

View File

@ -18,3 +18,6 @@ https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-33751
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-33998 https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-33998
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34087 https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34087
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34672 https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-34672
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-36025
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-36096
https://replay.pokemonshowdown.com/dl-gen9paldeadexposthomedraft-37058

461
index.py
View File

@ -14,22 +14,22 @@ import sys
import typing as t import typing as t
logging.TRACE = 5 # type: ignore logging.TRACE = 5
logging.addLevelName(logging.TRACE, "TRACE") # type: ignore logging.addLevelName(logging.TRACE, "TRACE")
logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE) # type: ignore logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE)
logging.trace = partial(logging.log, logging.TRACE) # type: ignore logging.trace = partial(logging.log, logging.TRACE)
class LogFormatter(logging.Formatter): class LogFormatter(logging.Formatter):
_format = "%(name)s [%(levelname)s] %(message)s" format = "%(name)s [%(levelname)s] %(message)s"
FORMATS = { FORMATS = {
logging.TRACE: f"\x1b[30;20m{_format}\x1b[0m", # type: ignore logging.TRACE: f"\x1b[30;20m{format}\x1b[0m",
logging.DEBUG: f"\x1b[38;20m{_format}\x1b[0m", logging.DEBUG: f"\x1b[38;20m{format}\x1b[0m",
logging.INFO: f"\x1b[34;20m{_format}\x1b[0m", logging.INFO: f"\x1b[34;20m{format}\x1b[0m",
logging.WARNING: f"\x1b[33;20m{_format}\x1b[0m", logging.WARNING: f"\x1b[33;20m{format}\x1b[0m",
logging.ERROR: f"\x1b[31;20m{_format}\x1b[0m", logging.ERROR: f"\x1b[31;20m{format}\x1b[0m",
logging.CRITICAL: f"\x1b[31;1m{_format}\x1b[0m", logging.CRITICAL: f"\x1b[31;1m{format}\x1b[0m",
} }
def format(self, record): def format(self, record):
@ -45,6 +45,29 @@ _ch.setFormatter(LogFormatter())
LOG.addHandler(_ch) LOG.addHandler(_ch)
TEAMS = {}
_logged_teams = []
def team(player: str) -> str:
"""Maps a username to a defined team."""
if player in TEAMS:
return TEAMS[player]
else:
if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}")
_logged_teams.append(player)
return player
class safelist(list):
def get(self, index, default=None):
try:
return self.__getitem__(index)
except IndexError:
return default
def _init_db(conn: sqlite3.Connection): def _init_db(conn: sqlite3.Connection):
def namedtuple_factory(cursor, row): def namedtuple_factory(cursor, row):
fields = [column[0] for column in cursor.description] fields = [column[0] for column in cursor.description]
@ -56,24 +79,23 @@ def _init_db(conn: sqlite3.Connection):
conn.executescript( conn.executescript(
""" """
CREATE TABLE IF NOT EXISTS moves( CREATE TABLE IF NOT EXISTS moves(
game, turn, player, pokemon, move, target, game, turn, player, name, user, target,
UNIQUE(game, turn, player, pokemon) UNIQUE(game, turn, player, user)
); );
CREATE TABLE IF NOT EXISTS switches( CREATE TABLE IF NOT EXISTS switches(
game, turn, player, pokemon, game, turn, player, name,
UNIQUE(game, turn, player, pokemon) UNIQUE(game, turn, player, name)
); );
CREATE TABLE IF NOT EXISTS nicknames( CREATE TABLE IF NOT EXISTS nicknames(
game, player, pokemon, specie, game, player, name, specie,
UNIQUE(game, player, specie) UNIQUE(game, player, specie)
); );
CREATE TABLE IF NOT EXISTS knockouts( CREATE TABLE IF NOT EXISTS knockouts(
game, turn, player, pokemon, game, turn, player, name,
UNIQUE(game, turn, player) UNIQUE(game, turn, player)
); );
CREATE TABLE IF NOT EXISTS indirect_knockouts( CREATE TABLE IF NOT EXISTS indirect_knockouts(
game, turn, player, pokemon, game, turn, player, name, source, source_user, source_player,
reason, source, source_player,
UNIQUE(game, turn, player) UNIQUE(game, turn, player)
); );
CREATE TABLE IF NOT EXISTS games( CREATE TABLE IF NOT EXISTS games(
@ -82,373 +104,216 @@ def _init_db(conn: sqlite3.Connection):
); );
-- No good way to ensure idempotence for damage; just re-build it. -- No good way to ensure idempotence for damage; just re-build it.
DROP TABLE IF EXISTS damage; DROP TABLE IF EXISTS damage;
CREATE TABLE damage(game, player, pokemon, value); CREATE TABLE damage(game, player, name, value);
DROP TABLE IF EXISTS indirect_damage; DROP TABLE IF EXISTS indirect_damage;
CREATE TABLE indirect_damage(game, player, pokemon, value); CREATE TABLE indirect_damage(game, player, name, value);
""" """
) )
# Either the value "p1" or "p2" def parse_log(game: str, log: str, into: sqlite3.Connection):
PlayerTag = t.NewType("PlayerTag", str) conn = into
# A player's name
Player = t.NewType("Player", str)
# A player prefixed with a PlayerTag
TaggedPlayer = t.NewType("TaggedPlayer", str)
# A Pokemon identified by its nickname, if any
Pokemon = t.NewType("Pokemon", str)
# A Pokemon specie
PokemonSpecie = t.NewType("PokemonSpecie", str)
# A Pokemon prefixed with a PlayerTag
TaggedPokemon = t.NewType("TaggedPokemon", str)
def tag(tagged: TaggedPlayer | TaggedPokemon) -> PlayerTag:
return PlayerTag(tagged[0:1])
TEAMS: dict[Player, Player] = {}
_logged_teams: set[Player] = set()
def team(player: Player) -> Player:
"""Maps a username to a defined team."""
if player in TEAMS:
return TEAMS[player]
else:
if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}")
_logged_teams.add(player)
return player
class LogParser:
turn = 0 turn = 0
players: dict[PlayerTag, Player] = {} players = {}
hp: dict[TaggedPokemon, int] = {} hp = {}
# Memorises the user of the move that causes environment setting or status, # ("p2a: Edward", "p1a: Meteo")
# its target, and the move name (for debugging). # memorises the user of the move that causes environment setting or status,
last_move: t.Optional[tuple[TaggedPokemon, TaggedPokemon, str]] = None # and its target
last_move: t.Optional[tuple[str, str]]
# Memorises the last hazard set against a player and the causing user. # ("p1", "Spikes") => "p2a: Frosslas"
last_env_set: dict[tuple[PlayerTag, str], TaggedPokemon] = {} last_env_set: dict[tuple[str, str], str] = {}
# Memorises statuses set on a pokemon and the causing user. # ("p1a: Meteo", "brn") => "p2a: Edward"
last_status_set: dict[tuple[TaggedPokemon, str], TaggedPokemon] = {} last_status_set: dict[tuple[str, str], str] = {}
def __init__(self, game: str, into: sqlite3.Connection): def resolve_mon(user: str) -> tuple[str, str]:
self.game = game [player, name] = user.split(": ")
self.conn: sqlite3.Connection = into return players[player.strip("ab")], name
def split_pokemon(self, user: TaggedPokemon) -> tuple[Player, Pokemon]:
"""Splits a TaggedPokemon into the owning player and the Pokemon."""
[player, pokemon] = user.split(": ")
return self.players[PlayerTag(player.strip("ab"))], Pokemon(pokemon)
@t.overload
def specie(self, pokemon: Pokemon, player: Player) -> PokemonSpecie:
"""Resolves the species of a nicknamed Pokemon."""
...
@t.overload
def specie(self, pokemon: TaggedPokemon) -> PokemonSpecie:
"""Resolves the species of a Pokemon given its Showdown identifier (used
in split_pokemon)."""
...
def specie(
self, pokemon: Pokemon | TaggedPokemon, player: t.Optional[Player] = None
) -> PokemonSpecie:
if not player:
[player, pokemon] = self.split_pokemon(TaggedPokemon(pokemon))
return (
self.conn.execute(
"""
SELECT specie
FROM nicknames
WHERE (game, player, pokemon) = (?, ?, ?)
LIMIT 1
""",
(self.game, team(player), pokemon),
)
.fetchall()[0]
.specie
)
def _reset(self):
self.turn = 0
self.players.clear()
self.hp.clear()
self.last_move = None
self.last_env_set.clear()
self.last_status_set.clear()
def _log_appearance(self, name: TaggedPokemon, specie: str):
# Also includes gender and formes.
trimmed_specie = PokemonSpecie(specie.split(", ")[0])
player, nickname = self.split_pokemon(name)
self.conn.execute(
"""
INSERT INTO nicknames(game, player, pokemon, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, team(player), nickname, trimmed_specie),
)
def parse(self, log: str):
self._reset()
for line in log.split("\n"): for line in log.split("\n"):
chunks = line.split("|")[1:] chunks = line.split("|")[1:]
if not chunks: if not chunks:
continue continue
LOG.trace(line) # type: ignore LOG.trace(line)
match chunks: match chunks:
case ["player", id, username, *rest]:
players[id] = username
# t.Literal, TaggedPokemon, str, str case ["turn", turn]:
case ["drag", name_, specie, status, *rest]: turn = int(turn)
name = TaggedPokemon(name_)
self.hp[name] = int(status.split("/")[0]) case ["move", user, move, target]:
self._log_appearance(name, specie) last_move = (user, target)
player, user = resolve_mon(user)
# t.Literal, TaggedPokemon _, target = resolve_mon(target)
case ["faint", pokemon_]: conn.execute(
pokemon = TaggedPokemon(pokemon_)
player, _ = self.split_pokemon(pokemon)
self.conn.execute(
""" """
INSERT INTO knockouts(game, turn, player, pokemon) INSERT INTO moves(game, turn, player, name, user, target)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, self.turn, team(player), self.specie(pokemon)),
)
# t.Literal, TaggedPokemon, str, TaggedPokemon
case ["move", user_, move, target_]:
user = TaggedPokemon(user_)
target = TaggedPokemon(target_)
last_move = (user, target, move)
player, _ = self.split_pokemon(user)
self.conn.execute(
"""
INSERT INTO moves(game, turn, player, pokemon, move, target)
VALUES (?, ?, ?, ?, ?, ?) VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING ON CONFLICT DO NOTHING
""", """,
( (game, turn, team(player), move, user, target),
self.game,
self.turn,
team(player),
self.specie(user),
move,
self.specie(target),
),
) )
# t.Literal, PlayerTag, Player case ["drag", name, specie, status, *rest]:
case ["player", id, username, *rest]: hp[name] = int(status.split("/")[0])
self.players[PlayerTag(id)] = Player(username)
# t.Literal, TaggedPokemon, str
case ["replace", name, specie]:
self._log_appearance(name, specie)
# t.Literal, TaggedPokemon, str, str, t.Optional[str]
case ["switch", name, specie, status, *rest]: case ["switch", name, specie, status, *rest]:
self.hp[name] = int(status.split("/")[0]) hp[name] = int(status.split("/")[0])
# Also includes gender and formes. player, name = resolve_mon(name)
trimmed_specie = specie.split(", ")[0] conn.execute(
player, nickname = self.split_pokemon(name)
self._log_appearance(name, specie)
self.conn.execute(
""" """
INSERT INTO switches(game, turn, player, pokemon) INSERT INTO switches(game, turn, player, name)
VALUES (?, ?, ?, ?) VALUES (?, ?, ?, ?)
ON CONFLICT DO NOTHING ON CONFLICT DO NOTHING
""", """,
(self.game, self.turn, team(player), trimmed_specie), (game, turn, team(player), name),
)
conn.execute(
"""
INSERT INTO nicknames(game, player, name, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, team(player), name, specie.split(", ")[0]),
) )
# t.Literal, str case ["faint", mon]:
case ["turn", turn]: player, mon = resolve_mon(mon)
self.turn = int(turn) conn.execute(
"""
INSERT INTO knockouts(game, turn, player, name)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, team(player), mon),
)
# t.Literal, Player
case ["win", player]: case ["win", player]:
self.conn.execute( conn.execute(
""" """
UPDATE games UPDATE games
SET winner = ? SET winner = ?
WHERE id = ? WHERE id = ?
""", """,
(team(player), self.game), (team(player), game),
) )
case ["-heal", pokemon, status, *rest]: case ["-sidestart", side, env]:
self.hp[pokemon] = int(status.split("/")[0]) if not last_move:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
last_env_set[(side[0:1], env.replace("move: ", ""))] = last_move[0]
# TODO: track healing done case ["-status", mon, cond]:
if not last_move or last_move[1] != mon:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
last_status_set[(mon, cond)] = last_move[0]
# t.Literal, TaggedPokemon, str case ["-damage", mon, status]:
case ["-damage", pokemon, status]: # mon takes direct (non-hazard/condition) damage
# Pokemon takes direct (non-hazard/condition) damage; status # status can be a percentage 70/100 with or without condition,
# can be a percentage "70/100" with or without condition, or # or "0 fnt"
# "0 fnt"
new_hp = int(re.split("[/ ]", status)[0]) new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {self.hp[pokemon]}") LOG.debug(f"{mon} dropped to {new_hp} from {hp[mon]}")
LOG.debug(f"source: {last_move}") LOG.debug(f"source: {last_move}")
# resolve to damage source # resolve to damage source
if last_move[1] != pokemon: if last_move[1] != mon:
LOG.warning( LOG.warn(
f"{pokemon} took direct damage but last move" f"{mon} took direct damage but last move was not targeted at them"
f" {last_move[2]} was not targeted at them"
) )
continue continue
damage_source = last_move[0] user = last_move[0]
source_player, source_nickname = self.split_pokemon(damage_source) source_player, source_mon = resolve_mon(user)
self.conn.execute( conn.execute(
""" """
INSERT INTO damage(game, player, pokemon, value) INSERT INTO damage(game, player, name, value)
VALUES(?, ?, ?, ?) VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING ON CONFLICT DO NOTHING
""", """,
( (game, team(source_player), source_mon, hp[mon] - new_hp),
self.game,
team(source_player),
self.specie(damage_source),
self.hp[pokemon] - new_hp,
),
) )
self.hp[pokemon] = new_hp hp[mon] = new_hp
# t.Literal, TaggedPokemon, str, str case ["-damage", mon, status, from_]:
case ["-damage", pokemon_, status, from_]: # mon takes indirect damage
pokemon = TaggedPokemon(pokemon_) # status can be a percentage 70/100 with or without condition,
# or "0 fnt"
# Pokemon takes indirect damage; status can be a percentage # mon has fainted from an indirect damage source
# "70/100" with or without condition, or "0 fnt" #
new_hp = int(re.split("[/ ]", status)[0]) new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {from_}") LOG.debug(f"{mon} dropped to {new_hp} from {from_}")
LOG.debug(f"tracing reason for {line}") LOG.debug(f"tracing source for {line}")
reason = from_.replace("[from] ", "") source = from_.replace("[from] ", "")
source_user = None
source: TaggedPokemon | str | None = None test_hazard = last_env_set.get((mon[0:1], source))
source_is_pokemon = True
test_hazard = self.last_env_set.get((tag(pokemon), reason))
if test_hazard: if test_hazard:
source = test_hazard source_user = test_hazard
LOG.debug(f"identified hazard source {source}") LOG.debug(f"identified hazard source {source_user}")
test_status = self.last_status_set.get((pokemon, reason)) test_status = last_status_set.get((mon, source))
if test_status: if test_status:
source = test_status source_user = test_status
LOG.debug(f"identified move source {source}") LOG.debug(f"identified move source {source_user}")
if reason == "Recoil" or reason.startswith("item: "): if source == "Recoil" or source.startswith("item: "):
LOG.debug(f"identified special source {reason}") LOG.debug(f"identified special source {source}")
reason = reason.replace("item: ", "") source = source.replace("item: ", "")
source = "self" source_user = "self"
source_is_pokemon = False
if not source: if not source_user:
LOG.error(f"missing reason for {line}") LOG.error(f"missing source for {line}")
continue continue
player, nickname = self.split_pokemon(pokemon) player, pkmn = resolve_mon(mon)
if source.startswith("p1") or source.startswith("p2"): if source_user.startswith("p1") or source_user.startswith("p2"):
source_player, _ = self.split_pokemon(TaggedPokemon(source)) source_player, source_mon = resolve_mon(source_user)
else: else:
source_player = None # type: ignore source_player = None
source_is_pokemon = False
if source_player: if source_player:
self.conn.execute( conn.execute(
""" """
INSERT INTO indirect_damage(game, player, pokemon, value) INSERT INTO indirect_damage(game, player, name, value)
VALUES(?, ?, ?, ?) VALUES(?, ?, ?, ?)
""", """,
( (game, team(source_player), source_mon, hp[mon] - new_hp),
self.game,
team(source_player),
self.specie(TaggedPokemon(source)),
self.hp[pokemon] - new_hp,
),
) )
if status == "0 fnt": if status == "0 fnt":
self.conn.execute( conn.execute(
""" """
INSERT INTO indirect_knockouts( INSERT INTO indirect_knockouts(game, turn, player, name, source, source_user, source_player)
game, turn, player, pokemon,
reason, source, source_player)
VALUES(?, ?, ?, ?, ?, ?, ?) VALUES(?, ?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING ON CONFLICT DO NOTHING
""", """,
( (
self.game, game,
self.turn, turn,
team(player), team(player),
self.specie(pokemon), pkmn,
reason, source,
self.specie(TaggedPokemon(source)) source_mon,
if source_is_pokemon
else source,
team(source_player), team(source_player),
), ),
) )
# t.Literal, TaggedPlayer, str case ["-heal", mon, status, *rest]:
case ["-sidestart", side_, env]: hp[mon] = int(status.split("/")[0])
side = TaggedPlayer(side_)
if not last_move:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_env_set[
(tag(side), env.replace("move: ", ""))
] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-status", pokemon_, cond]:
pokemon = TaggedPokemon(pokemon_)
if not last_move or last_move[1] != pokemon:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_status_set[(pokemon, cond)] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-terastallize", pokemon_, type]:
pokemon = TaggedPokemon(pokemon_)
# TODO
pass
case _: case _:
# LOG.debug(f"unhandled message {chunks[0]}") # LOG.debug(f"unhandled message {chunks[0]}")
@ -490,7 +355,7 @@ def fetch(replay: str, cache: bool = True) -> Replay:
with replay_file.open(mode="w") as f: with replay_file.open(mode="w") as f:
json.dump(data, f) json.dump(data, f)
return Replay(**data) # type: ignore return Replay(**data)
def main(): def main():
@ -562,7 +427,7 @@ def main():
), ),
) )
LogParser(replay.id, db).parse(replay.log) parse_log(replay.id, replay.log, into=db)
db.commit() db.commit()
finally: finally:

82
package-lock.json generated Normal file
View File

@ -0,0 +1,82 @@
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17
package.json Normal file
View File

@ -0,0 +1,17 @@
{
"name": "hhirls",
"version": "1.0.0",
"description": "Pokemon Showdown data processing, mostly for HHIRLLL's Pokemon league. Ugly as fuck.",
"main": "calc.js",
"type": "module",
"scripts": {
"calc": "node calc_main.js",
"test": "node -e 'import(\"./calc.js\").then(mod => mod.test())'"
},
"author": "",
"license": "WTFPL",
"dependencies": {
"@ajhyndman/smogon-calc": "^0.8.0",
"chevrotain": "^10.5.0"
}
}