holy-heck-i-really-like-stats/main.py

552 lines
18 KiB
Python
Executable File

#!/usr/bin/env python3
from collections import namedtuple
from dataclasses import dataclass
from functools import partial, partialmethod
from pathlib import Path
import argparse
import json
import logging
import re
import requests
import sqlite3
import sys
import typing as t
logging.TRACE = 5 # type: ignore
logging.addLevelName(logging.TRACE, "TRACE") # type: ignore
logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE) # type: ignore
logging.trace = partial(logging.log, logging.TRACE) # type: ignore
class LogFormatter(logging.Formatter):
_format = "%(name)s [%(levelname)s] %(message)s"
FORMATS = {
logging.TRACE: f"\x1b[30;20m{_format}\x1b[0m", # type: ignore
logging.DEBUG: f"\x1b[38;20m{_format}\x1b[0m",
logging.INFO: f"\x1b[34;20m{_format}\x1b[0m",
logging.WARNING: f"\x1b[33;20m{_format}\x1b[0m",
logging.ERROR: f"\x1b[31;20m{_format}\x1b[0m",
logging.CRITICAL: f"\x1b[31;1m{_format}\x1b[0m",
}
def format(self, record):
fmt = self.FORMATS.get(record.levelno)
formatter = logging.Formatter(fmt)
return formatter.format(record)
APP = "hhirlstats"
LOG = logging.getLogger(APP)
_ch = logging.StreamHandler()
_ch.setFormatter(LogFormatter())
LOG.addHandler(_ch)
def _init_db(conn: sqlite3.Connection):
def namedtuple_factory(cursor, row):
fields = [column[0] for column in cursor.description]
cls = namedtuple("Row", fields)
return cls._make(row)
conn.row_factory = namedtuple_factory
conn.executescript(
"""
CREATE TABLE IF NOT EXISTS moves(
game, turn, player, pokemon, move, target,
UNIQUE(game, turn, player, pokemon)
);
CREATE TABLE IF NOT EXISTS switches(
game, turn, player, pokemon,
UNIQUE(game, turn, player, pokemon)
);
CREATE TABLE IF NOT EXISTS nicknames(
game, player, pokemon, specie,
UNIQUE(game, player, specie)
);
CREATE TABLE IF NOT EXISTS knockouts(
game, turn, player, pokemon,
UNIQUE(game, turn, player)
);
CREATE TABLE IF NOT EXISTS indirect_knockouts(
game, turn, player, pokemon,
reason, source, source_player,
UNIQUE(game, turn, player)
);
CREATE TABLE IF NOT EXISTS games(
id, p1, p2, format, uploadtime, winner,
UNIQUE(id)
);
-- No good way to ensure idempotence for damage; just re-build it.
DROP TABLE IF EXISTS damage;
CREATE TABLE damage(game, player, pokemon, value);
DROP TABLE IF EXISTS indirect_damage;
CREATE TABLE indirect_damage(game, player, pokemon, value);
"""
)
# Either the value "p1" or "p2"
PlayerTag = t.NewType("PlayerTag", str)
# A player's name
Player = t.NewType("Player", str)
# A player prefixed with a PlayerTag
TaggedPlayer = t.NewType("TaggedPlayer", str)
# A Pokemon identified by its nickname, if any
Pokemon = t.NewType("Pokemon", str)
# A Pokemon specie
PokemonSpecie = t.NewType("PokemonSpecie", str)
# A Pokemon prefixed with a PlayerTag
TaggedPokemon = t.NewType("TaggedPokemon", str)
TEAMS: dict[Player, Player] = {}
_logged_teams: list[Player] = []
def team(player: Player) -> Player:
"""Maps a username to a defined team."""
if player in TEAMS:
return TEAMS[player]
else:
if not player in _logged_teams and player:
LOG.warning(f"missing team mapping for {player}")
_logged_teams.append(player)
return player
class LogParser:
turn = 0
players: dict[PlayerTag, Player] = {}
hp: dict[TaggedPokemon, int] = {}
# ("p2a: Edward", "p1a: Meteo")
# memorises the user of the move that causes environment setting or status,
# and its target
last_move: t.Optional[tuple[str, str]]
# ("p1", "Spikes") => "p2a: Frosslas"
last_env_set: dict[tuple[str, str], str] = {}
# ("p1a: Meteo", "brn") => "p2a: Edward"
last_status_set: dict[tuple[str, str], str] = {}
def __init__(self, game: str, into: sqlite3.Connection):
self.game = game
self.conn: sqlite3.Connection = into
def split_pokemon(self, user: TaggedPokemon) -> tuple[Player, Pokemon]:
"""Splits a TaggedPokemon into the owning player and the Pokemon."""
[player, pokemon] = user.split(": ")
return self.players[PlayerTag(player.strip("ab"))], Pokemon(pokemon)
@t.overload
def specie(self, pokemon: Pokemon, player: Player) -> PokemonSpecie:
"""Resolves the species of a nicknamed Pokemon."""
...
@t.overload
def specie(self, pokemon: TaggedPokemon) -> PokemonSpecie:
"""Resolves the species of a Pokemon given its Showdown identifier (used
in split_pokemon)."""
...
def specie(
self, pokemon: Pokemon | TaggedPokemon, player: t.Optional[Player] = None
) -> PokemonSpecie:
if not player:
[player, pokemon] = self.split_pokemon(TaggedPokemon(pokemon))
return (
self.conn.execute(
"""
SELECT specie
FROM nicknames
WHERE (game, player, pokemon) = (?, ?, ?)
LIMIT 1
""",
(self.game, team(player), pokemon),
)
.fetchall()[0]
.specie
)
def _reset(self):
self.turn = 0
self.players.clear()
def _log_appearance(self, name: TaggedPokemon, specie: str):
# Also includes gender and formes.
trimmed_specie = PokemonSpecie(specie.split(", ")[0])
player, nickname = self.split_pokemon(name)
self.conn.execute(
"""
INSERT INTO nicknames(game, player, pokemon, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, team(player), nickname, trimmed_specie),
)
def parse(self, log: str):
self._reset()
for line in log.split("\n"):
chunks = line.split("|")[1:]
if not chunks:
continue
LOG.trace(line) # type: ignore
match chunks:
# t.Literal, PlayerTag, Player
case ["player", id, username, *rest]:
self.players[PlayerTag(id)] = Player(username)
# t.Literal, str
case ["turn", turn]:
self.turn = int(turn)
# t.Literal, TaggedPokemon, str, TaggedPokemon
case ["move", user_, move, target_]:
user = TaggedPokemon(user_)
target = TaggedPokemon(target_)
last_move = (user, target)
player, _ = self.split_pokemon(user)
self.conn.execute(
"""
INSERT INTO moves(game, turn, player, pokemon, move, target)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
self.game,
self.turn,
team(player),
self.specie(user),
move,
self.specie(target),
),
)
# t.Literal, TaggedPokemon, str, str
case ["drag", name_, specie, status, *rest]:
name = TaggedPokemon(name_)
self.hp[name] = int(status.split("/")[0])
self._log_appearance(name, specie)
# t.Literal, TaggedPokemon, str
case ["replace", name, specie]:
self._log_appearance(name, specie)
# t.Literal, TaggedPokemon, str, str, t.Optional[str]
case ["switch", name, specie, status, *rest]:
self.hp[name] = int(status.split("/")[0])
# Also includes gender and formes.
trimmed_specie = specie.split(", ")[0]
player, nickname = self.split_pokemon(name)
self._log_appearance(name, specie)
self.conn.execute(
"""
INSERT INTO switches(game, turn, player, pokemon)
VALUES (?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, self.turn, team(player), trimmed_specie),
)
# t.Literal, TaggedPokemon
case ["faint", pokemon_]:
pokemon = TaggedPokemon(pokemon_)
self.conn.execute(
"""
INSERT INTO knockouts(game, turn, player, pokemon)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(self.game, self.turn, team(player), self.specie(pokemon)),
)
# t.Literal, Player
case ["win", player]:
self.conn.execute(
"""
UPDATE games
SET winner = ?
WHERE id = ?
""",
(team(player), self.game),
)
# t.Literal, TaggedPlayer, str
case ["-sidestart", side, env]:
if not last_move:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_env_set[
(side[0:1], env.replace("move: ", ""))
] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-status", mon, cond]:
if not last_move or last_move[1] != mon:
LOG.warning(f"missing previous move for {line}")
continue
LOG.debug(f"{line} <- {last_move}")
self.last_status_set[(mon, cond)] = last_move[0]
# t.Literal, TaggedPokemon, str
case ["-damage", pokemon, status]:
# Pokemon takes direct (non-hazard/condition) damage; status
# can be a percentage "70/100" with or without condition, or
# "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {self.hp[pokemon]}")
LOG.debug(f"source: {last_move}")
# resolve to damage source
if last_move[1] != pokemon:
LOG.warning(
f"{pokemon} took direct damage but last move was not"
" targeted at them"
)
continue
damage_source = last_move[0]
source_player, source_nickname = self.split_pokemon(damage_source)
self.conn.execute(
"""
INSERT INTO damage(game, player, pokemon, value)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
self.game,
team(source_player),
self.specie(damage_source),
self.hp[pokemon] - new_hp,
),
)
self.hp[pokemon] = new_hp
# t.Literal, TaggedPokemon, str, str
case ["-damage", pokemon_, status, from_]:
pokemon = TaggedPokemon(pokemon_)
# Pokemon takes indirect damage; status can be a percentage
# "70/100" with or without condition, or "0 fnt"
new_hp = int(re.split("[/ ]", status)[0])
LOG.debug(f"{pokemon} dropped to {new_hp} from {from_}")
LOG.debug(f"tracing reason for {line}")
reason = from_.replace("[from] ", "")
source: TaggedPokemon | str | None = None
source_is_pokemon = True
test_hazard = self.last_env_set.get((pokemon[0:1], reason))
if test_hazard:
source = test_hazard
LOG.debug(f"identified hazard source {source}")
test_status = self.last_status_set.get((pokemon, reason))
if test_status:
source = test_status
LOG.debug(f"identified move source {source}")
if reason == "Recoil" or reason.startswith("item: "):
LOG.debug(f"identified special source {reason}")
reason = reason.replace("item: ", "")
source = "self"
source_is_pokemon = False
if not source:
LOG.error(f"missing reason for {line}")
continue
player, nickname = self.split_pokemon(pokemon)
if source.startswith("p1") or source.startswith("p2"):
source_player, _ = self.split_pokemon(TaggedPokemon(source))
else:
source_player = None # type: ignore
source_is_pokemon = False
if source_player:
self.conn.execute(
"""
INSERT INTO indirect_damage(game, player, pokemon, value)
VALUES(?, ?, ?, ?)
""",
(
self.game,
team(source_player),
self.specie(TaggedPokemon(source)),
self.hp[pokemon] - new_hp,
),
)
if status == "0 fnt":
self.conn.execute(
"""
INSERT INTO indirect_knockouts(
game, turn, player, pokemon,
reason, source, source_player)
VALUES(?, ?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
self.game,
self.turn,
team(player),
self.specie(pokemon),
reason,
self.specie(TaggedPokemon(source))
if source_is_pokemon
else source,
team(source_player),
),
)
case ["-heal", pokemon, status, *rest]:
self.hp[pokemon] = int(status.split("/")[0])
case _:
# LOG.debug(f"unhandled message {chunks[0]}")
pass
@dataclass(frozen=True)
class Replay:
id: str
p1: str
p2: str
format: str
log: str
uploadtime: int
views: int
p1id: str
p2id: str
formatid: str
rating: int
private: int
password: t.Optional[str]
def fetch(replay: str, cache: bool = True) -> Replay:
replay = replay.replace("https://replay.pokemonshowdown.com/", "")
replay_file = Path.cwd() / "cache" / f"{replay}.json"
if cache and replay_file.exists():
with replay_file.open() as f:
return Replay(**json.load(f))
data = requests.get(f"https://replay.pokemonshowdown.com/{replay}.json")
if data.status_code != 200:
raise Exception(data.text)
data = data.json()
if cache:
replay_file.parent.mkdir(mode=0o755, parents=True, exist_ok=True)
with replay_file.open(mode="w") as f:
json.dump(data, f)
return Replay(**data) # type: ignore
def main(args):
parser = argparse.ArgumentParser(
prog=APP,
description="extracts stats from a Showdown replay",
formatter_class=argparse.ArgumentDefaultsHelpFormatter,
)
parser.add_argument("-v", "--verbose", action="count", help="add debugging info")
parser.add_argument(
"-C",
"--no-cache",
action="store_true",
help="fetch replays instead of using cache",
)
parser.add_argument(
"-t",
"--teams",
action="store",
metavar="FILE",
default="teams.json",
help="JSON file defining players to teams",
)
parser.add_argument(
"-o",
"--output",
action="store",
metavar="FILE",
default="data.db",
help="output data file",
)
parser.add_argument("replay", nargs="+", help="replay ID or URL")
args = parser.parse_args(args)
if args.verbose and args.verbose > 1:
LOG.setLevel(logging.TRACE)
elif args.verbose:
LOG.setLevel(logging.DEBUG)
if args.teams:
with open(args.teams) as f:
global TEAMS
TEAMS = json.load(f)
try:
db = sqlite3.connect(args.output)
_init_db(db)
for r in args.replay:
try:
replay = fetch(r, cache=not args.no_cache)
except Exception as e:
LOG.error(f"bad replay {r}")
continue
LOG.info(f"indexing game {replay.id}")
db.execute(
"""
INSERT INTO games(id, p1, p2, format, uploadtime)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(
replay.id,
team(replay.p1),
team(replay.p2),
replay.format,
replay.uploadtime,
),
)
LogParser(replay.id, db).parse(replay.log)
db.commit()
finally:
db.close()
if __name__ == "__main__":
main(sys.argv[1:])