holy-heck-i-really-like-stats/main.py
2023-03-27 23:07:10 +11:00

226 lines
6.3 KiB
Python
Executable File

#!/usr/bin/env python3
from collections import namedtuple
from dataclasses import dataclass
from pathlib import Path
import argparse
import json
import logging
import requests
import sqlite3
import sys
import typing as t
class LogFormatter(logging.Formatter):
format = "%(name)s [%(levelname)s] %(message)s"
FORMATS = {
logging.DEBUG: f"\x1b[38;20m{format}\x1b[0m",
logging.INFO: f"\x1b[34;20m{format}\x1b[0m",
logging.WARNING: f"\x1b[33;20m{format}\x1b[0m",
logging.ERROR: f"\x1b[31;20m{format}\x1b[0m",
logging.CRITICAL: f"\x1b[31;1m{format}\x1b[0m",
}
def format(self, record):
fmt = self.FORMATS.get(record.levelno)
formatter = logging.Formatter(fmt)
return formatter.format(record)
APP = "hhirlstats"
LOG = logging.getLogger(APP)
_ch = logging.StreamHandler()
_ch.setFormatter(LogFormatter())
LOG.addHandler(_ch)
class safelist(list):
def get(self, index, default=None):
try:
return self.__getitem__(index)
except IndexError:
return default
def _init_db(conn: sqlite3.Connection):
def namedtuple_factory(cursor, row):
fields = [column[0] for column in cursor.description]
cls = namedtuple("Row", fields)
return cls._make(row)
conn.row_factory = namedtuple_factory
conn.executescript(
"""
CREATE TABLE IF NOT EXISTS moves(
game, turn, player, name, user, target,
UNIQUE(game, turn, player, user)
);
CREATE TABLE IF NOT EXISTS switches(
game, turn, player, name,
UNIQUE(game, turn, player, name)
);
CREATE TABLE IF NOT EXISTS nicknames(
game, player, name, specie,
UNIQUE(game, player, specie)
);
CREATE TABLE IF NOT EXISTS knockouts(
game, turn, player, name,
UNIQUE(game, turn, player)
);
CREATE TABLE IF NOT EXISTS games(
id, p1, p2, format, uploadtime,
UNIQUE(id)
)
"""
)
def parse_log(game: str, log: str, into: sqlite3.Connection):
conn = into
turn = 0
players = {}
def resolve_mon(user: str) -> tuple[str, str]:
[player, name] = user.split(": ")
return players[player.strip("ab")], name
for line in log.split("\n"):
chunks = line.split("|")[1:]
if not chunks:
continue
match chunks:
case ["player", id, username, *rest]:
players[id] = username
case ["turn", turn]:
turn = int(turn)
case ["move", user, move, target]:
player, user = resolve_mon(user)
_, target = resolve_mon(target)
conn.execute(
"""
INSERT INTO moves(game, turn, player, name, user, target)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, player, move, user, target),
)
case ["switch", name, specie, *rest]:
player, name = resolve_mon(name)
conn.execute(
"""
INSERT INTO switches(game, turn, player, name)
VALUES (?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, player, name),
)
conn.execute(
"""
INSERT INTO nicknames(game, player, name, specie)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, player, name, specie.split(", ")[0]),
)
case ["faint", mon]:
player, mon = resolve_mon(mon)
conn.execute(
"""
INSERT INTO knockouts(game, turn, player, name)
VALUES(?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(game, turn, player, mon),
)
case _:
# LOG.debug(f"unhandled message {chunks[0]}")
pass
@dataclass(frozen=True)
class Replay:
id: str
p1: str
p2: str
format: str
log: str
uploadtime: int
views: int
p1id: str
p2id: str
formatid: str
rating: int
private: int
password: t.Optional[str]
def fetch(replay: str, cache: bool = False) -> Replay:
replay = replay.replace("https://replay.pokemonshowdown.com/", "")
replay_file = Path.cwd() / "cache" / f"{replay}.json"
if cache and replay_file.exists():
with replay_file.open() as f:
return Replay(**json.load(f))
data = requests.get(f"https://replay.pokemonshowdown.com/{replay}.json")
if data.status_code != 200:
raise Exception(data.text)
data = data.json()
if cache:
replay_file.parent.mkdir(mode=0o755, parents=True, exist_ok=True)
with replay_file.open(mode="w") as f:
json.dump(data, f)
return Replay(**data)
def main():
parser = argparse.ArgumentParser(
prog=APP, description="extracts stats from a Showdown replay"
)
parser.add_argument(
"-v", "--verbose", action="store_true", help="add debugging info"
)
parser.add_argument("-c", "--cache", action="store_true", help="cache replays")
parser.add_argument("replay", nargs="+", help="replay ID or URL")
args = parser.parse_args(sys.argv[1:])
LOG.setLevel(logging.DEBUG if args.verbose else logging.INFO)
try:
db = sqlite3.connect("data.db")
_init_db(db)
for r in args.replay:
try:
replay = fetch(r, cache=args.cache)
except Exception as e:
LOG.error(f"bad replay {r}")
continue
LOG.info(f"indexing game {replay.id}")
db.execute(
"""
INSERT INTO games(id, p1, p2, format, uploadtime)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT DO NOTHING
""",
(replay.id, replay.p1, replay.p2, replay.format, replay.uploadtime),
)
parse_log(replay.id, replay.log, into=db)
db.commit()
finally:
db.close()
if __name__ == "__main__":
main()