refactor parser into class; add newtyping
This commit is contained in:
parent
8a348eca84
commit
37a2df3039
@ -13,10 +13,17 @@
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buildInputs =
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buildInputs =
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let
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let
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python = pkgs.python3.withPackages (ps: [
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python = pkgs.python3.withPackages (ps: [
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ps.mypy
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ps.requests
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ps.requests
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ps.types-requests
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]);
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]);
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in
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in
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[ python pkgs.sqlite ];
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[
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python
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pkgs.sqlite
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python.pkgs.python-lsp-server
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python.pkgs.pylsp-mypy
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];
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};
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};
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});
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});
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}
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}
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324
main.py
324
main.py
@ -14,22 +14,22 @@ import sys
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import typing as t
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import typing as t
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logging.TRACE = 5
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logging.TRACE = 5 # type: ignore
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logging.addLevelName(logging.TRACE, "TRACE")
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logging.addLevelName(logging.TRACE, "TRACE") # type: ignore
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logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE)
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logging.Logger.trace = partialmethod(logging.Logger.log, logging.TRACE) # type: ignore
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logging.trace = partial(logging.log, logging.TRACE)
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logging.trace = partial(logging.log, logging.TRACE) # type: ignore
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class LogFormatter(logging.Formatter):
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class LogFormatter(logging.Formatter):
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format = "%(name)s [%(levelname)s] %(message)s"
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_format = "%(name)s [%(levelname)s] %(message)s"
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FORMATS = {
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FORMATS = {
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logging.TRACE: f"\x1b[30;20m{format}\x1b[0m",
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logging.TRACE: f"\x1b[30;20m{_format}\x1b[0m", # type: ignore
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logging.DEBUG: f"\x1b[38;20m{format}\x1b[0m",
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logging.DEBUG: f"\x1b[38;20m{_format}\x1b[0m",
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logging.INFO: f"\x1b[34;20m{format}\x1b[0m",
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logging.INFO: f"\x1b[34;20m{_format}\x1b[0m",
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logging.WARNING: f"\x1b[33;20m{format}\x1b[0m",
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logging.WARNING: f"\x1b[33;20m{_format}\x1b[0m",
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logging.ERROR: f"\x1b[31;20m{format}\x1b[0m",
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logging.ERROR: f"\x1b[31;20m{_format}\x1b[0m",
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logging.CRITICAL: f"\x1b[31;1m{format}\x1b[0m",
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logging.CRITICAL: f"\x1b[31;1m{_format}\x1b[0m",
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}
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}
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def format(self, record):
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def format(self, record):
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@ -45,29 +45,6 @@ _ch.setFormatter(LogFormatter())
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LOG.addHandler(_ch)
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LOG.addHandler(_ch)
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TEAMS = {}
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_logged_teams = []
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def team(player: str) -> str:
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"""Maps a username to a defined team."""
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if player in TEAMS:
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return TEAMS[player]
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else:
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if not player in _logged_teams and player:
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LOG.warning(f"missing team mapping for {player}")
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_logged_teams.append(player)
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return player
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class safelist(list):
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def get(self, index, default=None):
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try:
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return self.__getitem__(index)
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except IndexError:
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return default
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def _init_db(conn: sqlite3.Connection):
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def _init_db(conn: sqlite3.Connection):
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def namedtuple_factory(cursor, row):
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def namedtuple_factory(cursor, row):
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fields = [column[0] for column in cursor.description]
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fields = [column[0] for column in cursor.description]
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@ -112,12 +89,45 @@ def _init_db(conn: sqlite3.Connection):
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)
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)
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def parse_log(game: str, log: str, into: sqlite3.Connection):
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# Either the value "p1" or "p2"
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conn = into
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PlayerTag = t.NewType("PlayerTag", str)
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# A player's name
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Player = t.NewType("Player", str)
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# A player prefixed with a PlayerTag
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TaggedPlayer = t.NewType("TaggedPlayer", str)
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# A Pokemon identified by its nickname, if any
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Pokemon = t.NewType("Pokemon", str)
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# A Pokemon specie
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PokemonSpecie = t.NewType("PokemonSpecie", str)
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# A Pokemon prefixed with a PlayerTag
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TaggedPokemon = t.NewType("TaggedPokemon", str)
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TEAMS: dict[Player, Player] = {}
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_logged_teams: list[Player] = []
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def team(player: Player) -> Player:
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"""Maps a username to a defined team."""
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if player in TEAMS:
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return TEAMS[player]
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else:
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if not player in _logged_teams and player:
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LOG.warning(f"missing team mapping for {player}")
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_logged_teams.append(player)
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return player
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class LogParser:
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turn = 0
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turn = 0
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players = {}
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players: dict[PlayerTag, Player] = {}
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hp = {}
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hp: dict[TaggedPokemon, int] = {}
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# ("p2a: Edward", "p1a: Meteo")
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# ("p2a: Edward", "p1a: Meteo")
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# memorises the user of the move that causes environment setting or status,
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# memorises the user of the move that causes environment setting or status,
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@ -130,165 +140,185 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
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# ("p1a: Meteo", "brn") => "p2a: Edward"
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# ("p1a: Meteo", "brn") => "p2a: Edward"
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last_status_set: dict[tuple[str, str], str] = {}
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last_status_set: dict[tuple[str, str], str] = {}
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def split_pokemon(user: str) -> tuple[str, str]:
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def __init__(self, game: str, into: sqlite3.Connection):
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"""Splits a Pokemon identifier of the form `pXa: Pokemon` into the
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self.game = game
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player's name (as marked by the player log) and "Pokemon".
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self.conn: sqlite3.Connection = into
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Note that all Pokemon are referred to by their nicknames, and will
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def split_pokemon(self, user: TaggedPokemon) -> tuple[Player, Pokemon]:
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require resolving to obtain the Pokemon specie."""
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"""Splits a TaggedPokemon into the owning player and the Pokemon."""
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[player, name] = user.split(": ")
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[player, pokemon] = user.split(": ")
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return players[player.strip("ab")], name
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return self.players[PlayerTag(player.strip("ab"))], Pokemon(pokemon)
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def specie_from_parts(player: str, nickname: str) -> str:
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@t.overload
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def specie(self, pokemon: Pokemon, player: Player) -> PokemonSpecie:
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"""Resolves the species of a nicknamed Pokemon."""
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"""Resolves the species of a nicknamed Pokemon."""
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...
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@t.overload
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def specie(self, pokemon: TaggedPokemon) -> PokemonSpecie:
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"""Resolves the species of a Pokemon given its Showdown identifier (used
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in split_pokemon)."""
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...
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def specie(
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self, pokemon: Pokemon | TaggedPokemon, player: t.Optional[Player] = None
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) -> PokemonSpecie:
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if not player:
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[player, pokemon] = self.split_pokemon(TaggedPokemon(pokemon))
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return (
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return (
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conn.execute(
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self.conn.execute(
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"""
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"""
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SELECT specie
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SELECT specie
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FROM nicknames
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FROM nicknames
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WHERE (game, player, pokemon) = (?, ?, ?)
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WHERE (game, player, pokemon) = (?, ?, ?)
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LIMIT 1
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LIMIT 1
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""",
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""",
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(game, team(player), nickname),
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(self.game, team(player), pokemon),
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)
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)
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.fetchall()[0]
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.fetchall()[0]
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.specie
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.specie
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)
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)
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def specie(pokemon: str) -> str:
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def _reset(self):
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"""Resolves the species of a Pokemon given its Showdown identifier (used
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self.turn = 0
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in split_pokemon)."""
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self.players.clear()
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return specie_from_parts(*split_pokemon(pokemon))
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def _log_appearance(self, name: TaggedPokemon, specie: str):
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# Also includes gender and formes.
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trimmed_specie = PokemonSpecie(specie.split(", ")[0])
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player, nickname = self.split_pokemon(name)
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self.conn.execute(
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"""
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INSERT INTO nicknames(game, player, pokemon, specie)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(self.game, team(player), nickname, trimmed_specie),
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)
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def parse(self, log: str):
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self._reset()
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for line in log.split("\n"):
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for line in log.split("\n"):
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chunks = line.split("|")[1:]
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chunks = line.split("|")[1:]
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if not chunks:
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if not chunks:
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continue
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continue
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LOG.trace(line)
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LOG.trace(line) # type: ignore
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match chunks:
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match chunks:
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# t.Literal, PlayerTag, Player
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case ["player", id, username, *rest]:
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case ["player", id, username, *rest]:
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players[id] = username
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self.players[PlayerTag(id)] = Player(username)
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# t.Literal, str
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case ["turn", turn]:
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case ["turn", turn]:
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turn = int(turn)
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self.turn = int(turn)
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# t.Literal, TaggedPokemon, str, TaggedPokemon
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case ["move", user_, move, target_]:
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user = TaggedPokemon(user_)
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target = TaggedPokemon(target_)
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case ["move", user, move, target]:
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last_move = (user, target)
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last_move = (user, target)
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player, _ = split_pokemon(user)
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player, _ = self.split_pokemon(user)
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conn.execute(
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self.conn.execute(
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"""
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"""
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INSERT INTO moves(game, turn, player, pokemon, move, target)
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INSERT INTO moves(game, turn, player, pokemon, move, target)
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VALUES (?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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ON CONFLICT DO NOTHING
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""",
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""",
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(
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(
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game,
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self.game,
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turn,
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self.turn,
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team(player),
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team(player),
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specie(user),
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self.specie(user),
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move,
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move,
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specie(target),
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self.specie(target),
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),
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),
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)
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)
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case ["drag", name, specie_, status, *rest]:
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# t.Literal, TaggedPokemon, str, str
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hp[name] = int(status.split("/")[0])
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case ["drag", name_, specie, status, *rest]:
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name = TaggedPokemon(name_)
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self.hp[name] = int(status.split("/")[0])
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self._log_appearance(name, specie)
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# t.Literal, TaggedPokemon, str
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case ["replace", name, specie]:
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self._log_appearance(name, specie)
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# t.Literal, TaggedPokemon, str, str, t.Optional[str]
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case ["switch", name, specie, status, *rest]:
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self.hp[name] = int(status.split("/")[0])
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# Also includes gender and formes.
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# Also includes gender and formes.
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trimmed_specie = specie_.split(", ")[0]
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trimmed_specie = specie.split(", ")[0]
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player, nickname = self.split_pokemon(name)
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player, nickname = split_pokemon(name)
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self._log_appearance(name, specie)
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conn.execute(
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self.conn.execute(
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"""
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INSERT INTO nicknames(game, player, pokemon, specie)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(game, team(player), nickname, trimmed_specie),
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)
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case ["replace", name, specie_]:
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# Also includes gender and formes.
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trimmed_specie = specie_.split(", ")[0]
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player, nickname = split_pokemon(name)
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conn.execute(
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"""
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INSERT INTO nicknames(game, player, pokemon, specie)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(game, team(player), nickname, trimmed_specie),
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)
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case ["switch", name, specie_, status, *rest]:
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hp[name] = int(status.split("/")[0])
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# Also includes gender and formes.
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trimmed_specie = specie_.split(", ")[0]
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player, nickname = split_pokemon(name)
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conn.execute(
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"""
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"""
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INSERT INTO switches(game, turn, player, pokemon)
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INSERT INTO switches(game, turn, player, pokemon)
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VALUES (?, ?, ?, ?)
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VALUES (?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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ON CONFLICT DO NOTHING
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""",
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""",
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(game, turn, team(player), trimmed_specie),
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(self.game, self.turn, team(player), trimmed_specie),
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)
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conn.execute(
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"""
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INSERT INTO nicknames(game, player, pokemon, specie)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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""",
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(game, team(player), nickname, trimmed_specie),
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)
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)
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case ["faint", pokemon]:
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# t.Literal, TaggedPokemon
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conn.execute(
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case ["faint", pokemon_]:
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pokemon = TaggedPokemon(pokemon_)
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self.conn.execute(
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"""
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"""
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INSERT INTO knockouts(game, turn, player, pokemon)
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INSERT INTO knockouts(game, turn, player, pokemon)
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VALUES(?, ?, ?, ?)
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VALUES(?, ?, ?, ?)
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ON CONFLICT DO NOTHING
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ON CONFLICT DO NOTHING
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""",
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""",
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(game, turn, team(player), specie(pokemon)),
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(self.game, self.turn, team(player), self.specie(pokemon)),
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)
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)
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# t.Literal, Player
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case ["win", player]:
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case ["win", player]:
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conn.execute(
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self.conn.execute(
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"""
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"""
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UPDATE games
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UPDATE games
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SET winner = ?
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SET winner = ?
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WHERE id = ?
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WHERE id = ?
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""",
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""",
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(team(player), game),
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(team(player), self.game),
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)
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)
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# t.Literal, TaggedPlayer, str
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case ["-sidestart", side, env]:
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case ["-sidestart", side, env]:
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if not last_move:
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if not last_move:
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LOG.warning(f"missing previous move for {line}")
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LOG.warning(f"missing previous move for {line}")
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continue
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continue
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LOG.debug(f"{line} <- {last_move}")
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LOG.debug(f"{line} <- {last_move}")
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last_env_set[(side[0:1], env.replace("move: ", ""))] = last_move[0]
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self.last_env_set[
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(side[0:1], env.replace("move: ", ""))
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] = last_move[0]
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# t.Literal, TaggedPokemon, str
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case ["-status", mon, cond]:
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case ["-status", mon, cond]:
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if not last_move or last_move[1] != mon:
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if not last_move or last_move[1] != mon:
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LOG.warning(f"missing previous move for {line}")
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LOG.warning(f"missing previous move for {line}")
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continue
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continue
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|
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LOG.debug(f"{line} <- {last_move}")
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LOG.debug(f"{line} <- {last_move}")
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last_status_set[(mon, cond)] = last_move[0]
|
self.last_status_set[(mon, cond)] = last_move[0]
|
||||||
|
|
||||||
|
# t.Literal, TaggedPokemon, str
|
||||||
case ["-damage", pokemon, status]:
|
case ["-damage", pokemon, status]:
|
||||||
# mon takes direct (non-hazard/condition) damage
|
# Pokemon takes direct (non-hazard/condition) damage; status
|
||||||
# status can be a percentage 70/100 with or without condition,
|
# can be a percentage "70/100" with or without condition, or
|
||||||
# or "0 fnt"
|
# "0 fnt"
|
||||||
new_hp = int(re.split("[/ ]", status)[0])
|
new_hp = int(re.split("[/ ]", status)[0])
|
||||||
LOG.debug(f"{pokemon} dropped to {new_hp} from {hp[pokemon]}")
|
LOG.debug(f"{pokemon} dropped to {new_hp} from {self.hp[pokemon]}")
|
||||||
LOG.debug(f"source: {last_move}")
|
LOG.debug(f"source: {last_move}")
|
||||||
|
|
||||||
# resolve to damage source
|
# resolve to damage source
|
||||||
@ -299,43 +329,45 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
)
|
)
|
||||||
continue
|
continue
|
||||||
damage_source = last_move[0]
|
damage_source = last_move[0]
|
||||||
source_player, source_nickname = split_pokemon(damage_source)
|
source_player, source_nickname = self.split_pokemon(damage_source)
|
||||||
|
|
||||||
conn.execute(
|
self.conn.execute(
|
||||||
"""
|
"""
|
||||||
INSERT INTO damage(game, player, pokemon, value)
|
INSERT INTO damage(game, player, pokemon, value)
|
||||||
VALUES(?, ?, ?, ?)
|
VALUES(?, ?, ?, ?)
|
||||||
ON CONFLICT DO NOTHING
|
ON CONFLICT DO NOTHING
|
||||||
""",
|
""",
|
||||||
(
|
(
|
||||||
game,
|
self.game,
|
||||||
team(source_player),
|
team(source_player),
|
||||||
specie(damage_source),
|
self.specie(damage_source),
|
||||||
hp[pokemon] - new_hp,
|
self.hp[pokemon] - new_hp,
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
hp[pokemon] = new_hp
|
self.hp[pokemon] = new_hp
|
||||||
|
|
||||||
case ["-damage", pokemon, status, from_]:
|
# t.Literal, TaggedPokemon, str, str
|
||||||
# mon takes indirect damage
|
case ["-damage", pokemon_, status, from_]:
|
||||||
# status can be a percentage 70/100 with or without condition,
|
pokemon = TaggedPokemon(pokemon_)
|
||||||
# or "0 fnt"
|
|
||||||
|
# Pokemon takes indirect damage; status can be a percentage
|
||||||
|
# "70/100" with or without condition, or "0 fnt"
|
||||||
new_hp = int(re.split("[/ ]", status)[0])
|
new_hp = int(re.split("[/ ]", status)[0])
|
||||||
LOG.debug(f"{pokemon} dropped to {new_hp} from {from_}")
|
LOG.debug(f"{pokemon} dropped to {new_hp} from {from_}")
|
||||||
|
|
||||||
LOG.debug(f"tracing reason for {line}")
|
LOG.debug(f"tracing reason for {line}")
|
||||||
reason = from_.replace("[from] ", "")
|
reason = from_.replace("[from] ", "")
|
||||||
|
|
||||||
source = None
|
source: TaggedPokemon | str | None = None
|
||||||
source_is_pokemon = True
|
source_is_pokemon = True
|
||||||
|
|
||||||
test_hazard = last_env_set.get((pokemon[0:1], reason))
|
test_hazard = self.last_env_set.get((pokemon[0:1], reason))
|
||||||
if test_hazard:
|
if test_hazard:
|
||||||
source = test_hazard
|
source = test_hazard
|
||||||
LOG.debug(f"identified hazard source {source}")
|
LOG.debug(f"identified hazard source {source}")
|
||||||
|
|
||||||
test_status = last_status_set.get((pokemon, reason))
|
test_status = self.last_status_set.get((pokemon, reason))
|
||||||
if test_status:
|
if test_status:
|
||||||
source = test_status
|
source = test_status
|
||||||
LOG.debug(f"identified move source {source}")
|
LOG.debug(f"identified move source {source}")
|
||||||
@ -350,29 +382,29 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
LOG.error(f"missing reason for {line}")
|
LOG.error(f"missing reason for {line}")
|
||||||
continue
|
continue
|
||||||
|
|
||||||
player, nickname = split_pokemon(pokemon)
|
player, nickname = self.split_pokemon(pokemon)
|
||||||
if source.startswith("p1") or source.startswith("p2"):
|
if source.startswith("p1") or source.startswith("p2"):
|
||||||
source_player, _ = split_pokemon(source)
|
source_player, _ = self.split_pokemon(TaggedPokemon(source))
|
||||||
else:
|
else:
|
||||||
source_player = None
|
source_player = None # type: ignore
|
||||||
source_is_pokemon = False
|
source_is_pokemon = False
|
||||||
|
|
||||||
if source_player:
|
if source_player:
|
||||||
conn.execute(
|
self.conn.execute(
|
||||||
"""
|
"""
|
||||||
INSERT INTO indirect_damage(game, player, pokemon, value)
|
INSERT INTO indirect_damage(game, player, pokemon, value)
|
||||||
VALUES(?, ?, ?, ?)
|
VALUES(?, ?, ?, ?)
|
||||||
""",
|
""",
|
||||||
(
|
(
|
||||||
game,
|
self.game,
|
||||||
team(source_player),
|
team(source_player),
|
||||||
specie(source),
|
self.specie(TaggedPokemon(source)),
|
||||||
hp[pokemon] - new_hp,
|
self.hp[pokemon] - new_hp,
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
if status == "0 fnt":
|
if status == "0 fnt":
|
||||||
conn.execute(
|
self.conn.execute(
|
||||||
"""
|
"""
|
||||||
INSERT INTO indirect_knockouts(
|
INSERT INTO indirect_knockouts(
|
||||||
game, turn, player, pokemon,
|
game, turn, player, pokemon,
|
||||||
@ -381,18 +413,20 @@ def parse_log(game: str, log: str, into: sqlite3.Connection):
|
|||||||
ON CONFLICT DO NOTHING
|
ON CONFLICT DO NOTHING
|
||||||
""",
|
""",
|
||||||
(
|
(
|
||||||
game,
|
self.game,
|
||||||
turn,
|
self.turn,
|
||||||
team(player),
|
team(player),
|
||||||
specie(pokemon),
|
self.specie(pokemon),
|
||||||
reason,
|
reason,
|
||||||
specie(source) if source_is_pokemon else source,
|
self.specie(TaggedPokemon(source))
|
||||||
|
if source_is_pokemon
|
||||||
|
else source,
|
||||||
team(source_player),
|
team(source_player),
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
case ["-heal", pokemon, status, *rest]:
|
case ["-heal", pokemon, status, *rest]:
|
||||||
hp[pokemon] = int(status.split("/")[0])
|
self.hp[pokemon] = int(status.split("/")[0])
|
||||||
|
|
||||||
case _:
|
case _:
|
||||||
# LOG.debug(f"unhandled message {chunks[0]}")
|
# LOG.debug(f"unhandled message {chunks[0]}")
|
||||||
@ -434,7 +468,7 @@ def fetch(replay: str, cache: bool = True) -> Replay:
|
|||||||
with replay_file.open(mode="w") as f:
|
with replay_file.open(mode="w") as f:
|
||||||
json.dump(data, f)
|
json.dump(data, f)
|
||||||
|
|
||||||
return Replay(**data)
|
return Replay(**data) # type: ignore
|
||||||
|
|
||||||
|
|
||||||
def main(args):
|
def main(args):
|
||||||
@ -506,7 +540,7 @@ def main(args):
|
|||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
parse_log(replay.id, replay.log, into=db)
|
LogParser(replay.id, db).parse(replay.log)
|
||||||
db.commit()
|
db.commit()
|
||||||
|
|
||||||
finally:
|
finally:
|
||||||
|
Loading…
Reference in New Issue
Block a user